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Ur Ideas for Future Arcade Games:

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posted on Jul, 16 2005 @ 01:41 AM
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I just wen on vacation sense July 7th, and I played A LOT of shooting games where u actually held a gun, but after a while, I wanted more, so what are ya'll's ideas?

Me: I want a Delta, SEAL, SWAT, or Black Op Game like Time Sweep[or whatever] where u can duck behind cover when u let off the pedal, BUT, more realistic:

No time limit[except at key points]
2 weapons: MK23SD and M4SD SOPMOD with M203 or switch for a Masterkey Design with a shotgun[u can choose] and x4 Scope that u had to pick up in real life to fire, but in addition, u had to reload actual mags. U got 4 mags per gun, and u could duck down to reload. U would have to shot power ups to get more ammo, extended or drum clips, and health. U could also play coop with some1 next to u. Obviously, it would b for older ppl instead of the want-to-be Splinter Cell of Master Chief 10 yr olds.

Aww.....what a shame....

I wouldn't mind it if u took the reloading the mag in real life away, and u would have to duck behind cover to reload.



posted on Jul, 16 2005 @ 03:22 PM
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Have you heard of this sort of glove thing for surgeries? It's old news, but you put your hand in this mechanical hand and it limits your movements according to a computer generated surgical model. I'd love to see a simplified, less precise (thus much cheaper) version of this for at least the legs in the arcade. I briefly played a mech game where you lower a big headset onto yourself and hold connected handles, so whatever way your turned the headset, the mech would move. The screen inside was pretty wide as far as I can remember, so there wasn't any black space. Like my cousin and I also used to discuss, the technology is there for everything short of tapping the brain (Sony recently acquired those patents), it's just a matter of implementing and synergizing it cheap enough for public use.



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