posted on Jul, 3 2005 @ 10:16 AM
Four-Doors is a type of hypnosis game played by you and a couple friends, or by yourself if you want to be serious.
I've gathered that it delves into your subcoincious mind. You will either experience vieled memories through symbolizim, go on aventures (i.e.:
solving a crime or fighting a monster) or you could be searching for answers to questions you have about yourself. If there is anything else you can
do please volunteer the information.
When you play Four-Doors you must be lying down in a darkened room. It may be pitch black in the room or you can have a dimmed light on. If your with
friends you will have your head on a pillow in the lap of your "guide" so to speak. He or she will put thier for finger and middle finger on your
temples and rotate (they are to do this the whole time you are in there). It is best just to empty your mind at this point. Your guide will tell you
to tighten up all the muscles in your body and hold for a little while. He or she will then tell you to relax your toes, feet, ect...you will finally
relax your face and then you will be told to relax your entire body. After a few moments the guide will ask if you are relaxed, you will say yes or no
(the guide will ask questions during yours session you can speak out loud and answer or your guide will tell you to do something, such as: pick up the
book ect.) If yes your guide will tell you that you are in a corridor (the view of this corridor may vary, this is just the form I use) with millions
of doors on each side of you. They will tel you to walk until you reach the end of the corridor where there are four doors against the wall. "Are you
there now?" he or she will ask you, you will answer yes if you are. "What color are the doors?" This question from the guide is key to knowing what
room you've been in or not, though the colors can switch around. The colors can be anything from neon yellow, to red to honey. Your guide will direct
you through one door and ask what you see. You will tell him or her what is through the door, whether its a bathroom, ballroom, or even an amusement
park. The guide should ask if there is any people or animals, or objects in the room that need inspection. You can interact with people as well as
animals (I formed an alliance once with a king to fight a war and another time a small fox rode on my shoulder). If all possiblities have been
explored, or if the room seems scary or dangerous to you the guide will direct you out into the hall again and choose another door. You can revisit a
room as it may have changed in the time you were gone or it had not. If the situation becomes a little too much it is the guides responsiblility to
wake you up. They can do this by shaking you, or by the way mine woke me up: many slaps to the side of the head. If there is no trouble the guide
can ask you to go back to the hallway and down the corridor then tell you to wake up.
When you are on your own you do not have to massage your temples, but you must first relax your body step by step. You will be your own guide so it
will sort of be like having two people in your head, one telling you to go somewhere the other you actually doing it. It will be challenging at first
to go solo, but with practice it will get easier. Take time to remember the door colors, and remember what goes on inside the doors.
A few more things to remember: Don't force the flow of things, let what comes, come. Don't let your mind wander, keep it on task or you will get
confused. Don't take this lightly, this is actually a serious game. If you have secrets that you don't want to be revealed, it may be best you go
solo. Because if your afraid they will come up during a group game, they will be on your mind and those secrets will be behind the doors.
I'm sorry the explanation is so lengthy, it's just I know that some people don't want the quickie confusing version.