Real life video games by sending user into trance, page 1
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reply posted on 15-6-2005 @ 12:30 PM by GradyPhilpott
This is a load of hooey. Did the filmmaker hypnotize the game players friends so that they would let their "friend" be kidnapped and subjected to psychological trauma. Some may remember the experiments of Stanley Milgram in the 1950s.

www.google.com...

Concerns over the ethics of Milgram's experiments led to his not being granted tenure a Harvard and such concerns led, in no small part, to the kinds of informed consent that must be assured prior to conducting such an experiment.

Presumably, this "experiment" goes even further, by using "convenience sampling" to identify a subject and relies on the subject's friends to allow a friend to be manipulated in such a way as to raise suspicion and even outrage in most individuals.

Beyond that why wouldn't the filmmaker/illusionist simply carry out an ethical experiment in a laboratory with subjects who have given informed consent, instead of hiding in a pub and using a gurney to transport the subject through city streets? And if all that commotion didn't wake the subject, why would an air-horn do that at just the desired moment?

In other words, this whole thing is a sham and the subjects were part of the game.

[edit on 05/6/15 by GradyPhilpott]
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