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Holographic PC Interface Invented

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posted on May, 5 2005 @ 08:15 AM
Great point astrocreep!

While I don't use the software myself, people in our office do....Not too long ago I had to put together a machine that was capable of handeling ArcView, GIS and all its various components to its fulliest extent, and had such a display unit been available, I think we would have went with it....

posted on May, 7 2005 @ 02:51 PM
This article is a little dated but still contains some interesting techniques/approaches for projecting holograms in motion currently under development. Curiously, the links to the original article source ( have now been made unavailable.

Three-dimensional holographic video images will be generated by a computer rather than being fixed in a static medium; they will be shown in full-motion color and, with input from a user, changed on the fly. What’s more, viewers who move around a holographic video image will be able to see it moving from every side—a phenomenon important to realism and one that many conventional eyeglass-based systems cannot replicate.

the new video holograms produce fully 3-D images that float in space near the viewing screen, they can be examined from different angles by multiple viewers

The group is one of two pioneering research teams leading the charge to perfect and commercialize the new generation of 3-D displays. Benton, a renowned founding member of the lab, is the inventor of the rainbow holographic images that appear on many credit cards and magazine covers. The other team, at New York University’s Media Research Lab, is working on a less expensive version called 3-D autostereo display, which could become a commercial product within the next few years.

Crystal Clear Holographic Video

The MIT effort has from the beginning focused on true holographic video, which not only holds out the promise of the highest-quality 3-D video images, but also provides the most daunting technical challenges. At its core are the basic steps of creating a standard hologram: A laser beam is split in two. One half is directed at an object—let’s say, an apple. The presence of the apple distorts the pattern of light waves in the beam, modulating it. That beam is then made to intersect with its other half in light-sensitive material. When the two beams overlap, their differing patterns of light waves interfere with each other, etching a diffraction pattern of microscopic lines onto the light-sensitive material. The diffraction pattern works like a complicated lens. When a laser beam illuminates it, the microscopic lines reflect the light in a way that produces a 3-D image of the apple.

Instead of light and mirrors, Benton and his team use specially developed computer algorithms. The algorithms calculate the kinds of microscopic lines necessary for a certain hologram, convert them into sound waves, and then send the waves into a stack of tellurium-oxide crystals that have the unique property of distorting temporarily when sound waves pass through them. That distortion forms the microscopic lines of the diffraction pattern that make up a hologram. A laser beam passing through that pattern conveys the image from the crystals to a view screen.

Benton’s group is continually making refinements in three core areas: hardware and software for the display, realism and image quality, and interactivity. Wendy Plesniak, a Media Lab researcher and consultant who as a student helped develop computing algorithms for the holographic video device, added a feature that could ultimately lead to an industrial designer’s dream machine: a haptic, or force feedback, interface that makes it possible to "sculpt" the projected image with a real-life, handheld tool. As the user pokes, prods, and carves with a stylus, the holographic image changes as if it were clay on a potter’s wheel, and the user senses resistance as if she were really working the clay.

Plesniak says the degree of sensation and control afforded by combining a haptic interface with holography "would provide a complete path in digital prototyping." In one demonstration, she uses the stylus to carve a red drum-shaped object as if it were rotating on a lathe; in another, a sheetlike image becomes dimpled when prodded. In general, the image produced by the system is brilliant, seems lifelike, and looks for all the world as if it is floating in space right in front of the user. "With most 3-D systems it takes a while for the 3-D effect to come in, and you never get as much depth as the math says you should," says Benton. "But you don’t have those problems with holograms."

The biggest problem is that making a video hologram requires crunching enormous amounts of data. That may not be surprising, given that a hologram provides not just a single view of an image, but all views from any number of angles. Still the diffraction pattern from just one high-resolution hologram can easily use up more than a terabyte of data—enough to fill 1,600 compact discs. A moderately flicker-free holographic video would require at least 20 such holograms per second. Clearly, churning through 20 terabytes worth of information every second would require extraterrestrial technology: today’s fastest PCs operate at one- hundred-thousandth that rate. As a result, the Mark II accepts a number of compromises in image quality in order to bring the computing requirements down to a manageable 16 megabytes per second. The system uses a single color, makes only 10.16-by-12.7-centimeter images, and generates a flickering frame-update rate of about seven images per second. In addition, because the image is stripped of the information needed to accommodate an observer’s view of the top or bottom, the image changes only as the observer moves from side to side.
... A hardware remake that is in the works should bring the system much closer to commercialization. The goals for the overhaul include switching to a parallel-microprocessor arrangement capable of churning out the high processing speeds needed to achieve larger image size, greater resolution, and a faster frame rate.

In addition, the group hopes to make the jump to an ultrahigh- resolution display screen based on microelectromechanical systems. That technology would employ thousands of tiny mirrors and laser beams—each one creating one pixel of a whole diffraction pattern.


At NYU’s Center for Advanced Technology, the other early leader in the race to produce this new wave of 3-D, Perlin’s group is enlisting a nonholographic technique capable of providing dynamic, angle-adjusted images that look like those produced by holographic systems. Furthermore, the images are not conjured up by using complexly modified laser light. Instead they are displayed on a relatively ordinary monitor in an approach Perlin calls "a holographic interface." The group pulls this off by taking advantage of the fact that most of the vast and costly processing and display horsepower needed to produce holographic video ultimately goes to waste: a hologram provides more images than those that meet the viewers’ eyes; it also provides dazzling, angle-adjusted images to the many thousands of locations at which there are no eyeballs to appreciate them. Each of these distinct unperceived images have to be computed, transmitted, and displayed, because there is no practical way to limit holographic coverage to an observer’s specific viewing angles. "It’s like wielding an elephant gun to shoot a fly," says Perlin. His system, therefore, displays images tailored to an observer’s precise position.

Though NYU’s NY3D technology doesn’t enlist holography, it provides an observer with much the same viewing experience as a holographic system: The mechanism is stereoscopic, providing the left and right eyes with different images, and the images change with viewing angle. And of course, no eyewear is needed.Coaxing hologram-like images from a plain screen requires two tricks. The first comes in the form of a transparent liquid-crystal display (LCD) that alters the view of the image being shown on a monitor. The display sits a half-meter in front of the monitor. On it, black stripes about three centimeters wide flash on and off, blocking vertical swaths of the image—let’s say, a ball—on the monitor behind it. The effect is not obvious to the viewer, because the stripes shift 180 times per second. The speed is too fast for the viewer’s brain to register the location of each stripe and at the same time, gives the monitor a chance to fill in the missing swaths for each eye. The result is that each eye sees a slightly different image through the gaps in the shutter stripes—which produce a stereoscopic sensation of depth. All this works fine—as long as the viewer’s eyeballs are located exactly where the system expects them to be, each eye lining up with the appropriate image swaths on the monitor. To ensure that this is the case, Perlin’s system employs a second trick, actively tracking the observer’s eyes with two small cameras mounted above the monitor. Moreover, a set of infrared light-emitting diodes (LEDs) next to the cameras give the viewer an unobtrusive case of red-eye—the back-of-the-eye glow that has long been the bane of amateur photographers. The cameras can easily isolate the viewer’s bright pupils, enabling them to track the eyes and adjust the location of the shifting stripes so that they always block the image in a way that sustains the stereoscopic effect.

...a hologram’s realism doesn’t come merely from its stereoscopic properties; holographic images can be inspected from all angles as the viewer’s head moves around them. By virtue of its eye-locating capabilities, the NYU system can readily track head motion and almost immediately alter the images on the monitor as needed. And indeed, a system demo that displays a rotating skeletal foot confirms not only that it provides a clear, fully 3-D image, but also that it allows one person to appraise the image from different angles—including from above or below.

Pseudoholographic Drawbacks:

The system occasionally has trouble locking onto the viewer’s glowing eyes, and rapid head movements can confuse it, causing the user to experience a temporary loss of the 3-D effect. On top of that, its image, which is subject to a number of mildly distracting artifacts, including vertical bars, wavering, and ghosting, falls a bit short of the crisp realism of a real holographic image. Much of that gap will be narrowed as the system moves from raw prototype to a commercial version, but even Perlin admits that a true holographic system would be challenging to match for image quality.

Perlin has started researching what would widely be considered the ultimate in full-motion 3-D: a system that projects holograms into thin air—along the lines of R2-D2’s projection of Princess Leia in the opening minutes of the original Star Wars film. Perlin believes that ultrahigh-frequency sound waves could be employed to cause air to bend light enough to form such holograms. His students have already begun proof-of- concept experiments, but he acknowledges that a working system is likely decades away and could be "ridiculously expensive."

Holograms In Motion

I find the applications of future holography in medical, educational, and entertainment fields fascinating. Although it also can easily be used in insidious areas such as weaponry, surveillance, reconnaissance, and other general trickery.

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