posted on May, 4 2005 @ 12:38 AM
The Obsidian Shuttle:
Construction Materials: Doesn't really matter. See remainder of sections.
Crew Capacity: Between 1 and 100+. Crew capacity really depends on the primary usage of the vessel. For a freighter, a crew of one would
work fine. For a research vessel, a crew of 8-10 should be sufficient. For a transport vessel, the more the merrier. Higher capacity means fewer
trips.
Size: Once again, this relies heavilly on the primary usage of the vessel. Transport and freight vessels would have to be larger than
research or runabout vessels.
Propulsion/Onboard Systems: Main power source - Hydrogen extraction/zero point (not as far off, technologically as many people would have you
believe - I'm working on a form of this system myself at the moment). Propulsion would be provided by and anti-gravity system, aided by inertial and
friction dampeners (both inertial and friction dampening technologies exist in infant forms, and would only require a little further research to bring
it to spec for a spacefaring vessel). Antigravity is another technology that is closer than we think. Push for more research into EM fields.
That's the key. In addition to this, gravity generators would be nice for those onboard, so there's none of that pesky, muscle threatening
weightlessness. I have a theory on how to achieve this as well, but still needs extensive testing before it can be proven safe and efficient.
Weapons: In a peaceful mission, weapons are theoretically unneeded, however, in the event of travel outside of our solar system, they would be
needed, given the unknown nature of deep space. Preparation is survival. I would vote on rail guns and/or ion cannons. Rail guns are quickly
becoming a current technology (to the point where many backyard mechanics are working on building such a device), and ion cannons were arguably
developed almost 100 years ago by Nikola Tesla.
In my spare time, I have been working on developing or improving many of these technologies. I have a good background in physics and quantum theory.
I've often considered making a profession out of it.
I choose not to release any technical data that I have developed on these subjects, because I want the full patent rights to my own inventions. Rough
theory, however, I will discuss, if anyone so wishes.
[edit on 4-5-2005 by obsidian468]