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Just Released Video On Unreal Engine 5 PlayStation 5 Demo...Ultra High Realism

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posted on May, 13 2020 @ 06:26 PM
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I'm not a gamer anymore, but after watching this YouTube clip, I might get back into it.

The video clip is about the Unreal Engine 5 and the environments created by artists using high quality photogrammetry scans. Unbelievable level of detail. I can't imagine how real these games will appear on an 8K monitor.

“We are rendering content that was sourced from billions of source polygons into a representation on screen that is indistinguishable from reality. That's the neat principle here,” he continued. “Once you break triangles down to the size of the pixel, you can't really achieve any more detail by rendering more of them because you've already achieved all the detail your screen is capable of displaying and your eyes are capable of seeing. So, we've hit this magical threshold where this is all the detail that can exist until you get a higher resolution monitor, until 8K or 16K comes along.”




Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. LINK




posted on May, 13 2020 @ 06:49 PM
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a reply to: shawmanfromny

Weird, the video is only 480p for me.
Still, it looks amazing.



posted on May, 13 2020 @ 07:15 PM
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a reply to: shawmanfromny

Thanks for posting man! I was a big fan of UE2 back in the day of UT2003 & UT2004. Built a few maps for myself using that version of the Engine. It was a big difference compared to building maps with the Quake engine. Kind of like how a .wav file is built compared to a .mp3. UE2 engine was like a mold of clay and you hollowed the map out.

Rendered much faster. I'm not into that anymore, don't have the time to play with it like I did when I was younger.
I try keep in touch with the tech world however, because I'm fascinated with it.

Awesome video!



posted on May, 13 2020 @ 07:36 PM
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That technology will replace Hollywood production with live actors..a reply to: shawmanfromny



posted on May, 13 2020 @ 08:17 PM
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originally posted by: Bigbrooklyn
That technology will replace Hollywood production with live actors..a reply to: shawmanfromny


Na this video game graphic is equivalent of Cry engine. It is much better than the Unreal 3. Looks great though. Just imagine the warzone atmosphere if someone makes a massive fps game like Halo.



posted on May, 14 2020 @ 07:43 AM
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They forgot to show the part where it blue screen errors constantly.

Sony sucks. I will never buy one of their systems ever again, and that's coming from someone who has been a fan since the OG psx.



posted on May, 14 2020 @ 01:08 PM
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a reply to: shawmanfromny

unrealistic expectations engine.

looks amazing but we got some time before we see these types of games.



posted on May, 15 2020 @ 05:22 AM
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a reply to: shawmanfromny

It's definitely a step in the right direction in terms of visual fidelity and rendering, but I'm more interested over the last few years in seeing a jump in granularity and detail within game worlds.
eg: - I want to be able to open containers, drawers, cupboards etc in an RPG and actually rummage through the contents. I want to find objects within other objects - like items concealed within a book on a shelf. I would like to be able to see all the components of a racing car's suspension move dynamically within a racing simulation - which I don't feel has been done yet (and I own all of the leading racing sim's on PC).

...in short, I would prefer an increase in the level of detail and granularity within the game world being presented, rather than an increase in the detail level at which that world is visualised. There is a big difference between those two objectives, but I feel we will see what I am referring to in the next 5 years.

Visual increases are easier to scale and control dynamically based on hardware, where as increases in the fidelity and detail of the actual world, require an increase of computational power, that I suspect is hard (but not impossible) to offload to video cards.



posted on May, 22 2020 @ 09:25 AM
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originally posted by: Macenroe82
a reply to: shawmanfromny

Weird, the video is only 480p for me.
Still, it looks amazing.


It was 720 for me, but you can change the resolution on the gear in lower right corner up to 4K resolution



posted on May, 22 2020 @ 10:38 AM
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a reply to: vlawde

Ya, I ended up watching a higher quality version of the video.

Pretty damn impressive!



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