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So.. You're thinking about getting into VR

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posted on Dec, 4 2019 @ 07:17 AM
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a reply to: Nucleardoom

I was getting upset and was going to ask... WHERE THE HELL did you get it for 799!!!! I paid 999!

Then I realised you were referring to the kit without the base stations



I love my Index. Nothing compares to the quality, hands down. Sure it's expensive but the FoV and the Quality, in my opinion, is well worth it.

You do any Steam games? Which ones have you enjoyed most for Index?




posted on Dec, 4 2019 @ 08:43 AM
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The idea that I don't get enough reality when I'm actually in it that I need to buy more of it to take over my fantasy life is pretty warped.



posted on Dec, 4 2019 @ 09:52 AM
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I purchased the VR for my Samsung phone so my kids could get into it.

Seemed fun, but limited.

A lot of the games though... give me INSTANT motion sickness.



posted on Dec, 4 2019 @ 10:39 AM
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a reply to: azbowhunter

Your Brain needs to get used to it , im a tall guy if i play VR on my friends station he gotta change the POV otherwise i puke within minutes.

This is something you can train your brain to extend the time you can play.

But stop when you get motion sickness , you don't wanna keel over with a VR set.



posted on Dec, 4 2019 @ 02:05 PM
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a reply to: Akragon
My brother and I just got our Rift S's yesterday, and talk about a trip. Def worth the $350 (black friday sale). Thank you for putting this together and bringing more attention to VR



posted on Dec, 4 2019 @ 03:45 PM
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originally posted by: azbowhunter
I purchased the VR for my Samsung phone so my kids could get into it.

Seemed fun, but limited.

A lot of the games though... give me INSTANT motion sickness.


again, comparing phone VR to a dedicated device is like comparing a honda civic to a corvette... even with the best phones out there...

Resolution and FPS will make a big difference in the motion sickness department... Even with the basic GO system motion sickness is gone... except in flying games. Though as another member above stated... it takes practice to grow your VRlegs




posted on Dec, 4 2019 @ 04:13 PM
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a reply to: Akragon

I got Vive when it first came out. I was disappointing really by the fact that i could see individual pixels and it overpowered my pleasant experiences with it.

I see the potential and will definitely buy a new system when they have higher resolution and better controls to offer.

The only gripe i have with VR is lack of tactile response. Yes i realize its a mask and 2 sticks and the sticks rumble but there needs to me at least some sort of full arm glove they can make that would restrict movement on interaction with solid virtual matter to increase the sense of impact or physical touch for games like blade and sorcery, or porn.



posted on Dec, 4 2019 @ 04:35 PM
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a reply to: Heruactic

I understand that completely... its actually the main reason I don't use the PSVR... sony has a lot of exclusive games that are great but I just can't get past that screen door effect... and I've heard the same problems with the original rift CV1

lets see why...
benchmarks.ul.com...

HTC Vive / Rift Cv1 = 1080 × 1200 per eye

PSVR = 960 × 1080 per eye

Now theres a pretty big difference there... but still compared to newer headsets both are terrible... And I can tell you theres literally nothing worse then seeing those individual pixels for immersion breaking... aside from maybe punching a wall... that wakes you right up lol

Oculus GO/Rift S = 1280 × 1440 per eye.... pixels are very hard to see unless you're really looking for them... in game very hard to notice... and on the Rift with enhanced graphics due to the cpu needed compared to the GO, they're practically gone... plus almost no God rays...

And these resolutions are not even close to the best on the market... but again, affordability for Christmas is what im championing here



posted on Dec, 4 2019 @ 05:05 PM
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I was dizzy for the first few days of VR use. It didn't take much to get used to it after. Now everything is good except when I play certain games. Certain games still has that effect but there are controls on most games that help against the dizziness. It's the same feeling as trying to focus on a object passing you when you're doing 70mph. It's the same car sick feeling.


But... Man... It's so real!!!


Raise your hands... How many of you with VR went to Porn Hub the first day?




posted on Dec, 4 2019 @ 05:37 PM
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a reply to: Gothmog

Thing about “phone games” is they are coming right along as well. Hate to say it but Chinese and Russian game developers are pushing the envelope in mobile gaming and they are cross platform developing for both Android and iOS. Might be the next frontier for YouTube millionaires as easier developer tools come out like Unity. And people develop and sell game creation engines that plug and play as easy as the GECK was for Fallout 3 mods.



posted on Dec, 4 2019 @ 08:58 PM
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originally posted by: Ahabstar
a reply to: Gothmog

Thing about “phone games” is they are coming right along as well. Hate to say it but Chinese and Russian game developers are pushing the envelope in mobile gaming and they are cross platform developing for both Android and iOS. Might be the next frontier for YouTube millionaires as easier developer tools come out like Unity. And people develop and sell game creation engines that plug and play as easy as the GECK was for Fallout 3 mods.

Yet they cannot match a pure PC game .



posted on Dec, 4 2019 @ 10:48 PM
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a reply to: Gothmog

Eve: Echoes is in open beta now and those screenshots and video are pretty on par with what Eve Online was. And it is a MMO as well. But no connects to old accounts. I have seen some pretty convincing ports of older PC and console games as well.

They really have a lot of specs to play with now. If I was going to design, I would stick with single player RPG’s rather than MMO’s just because mobile means sporadic gamers versus hardcore dependable players. A WoW or even EQ level of player base would still end up in PUG’s all too often.

I picked up a MIFI controller and it works well. Not sure why more developers don’t code for it. Because I think it would be leaps and bounds for gaming. Same thing for keyboard controls from either a Bluetooth KB or Apple’s Smart Cover. The resources are there just not utilized. When that changes and maybe the VR equipment will spur it on, mobile gaming will open way up.



posted on Dec, 10 2019 @ 09:58 PM
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a reply to: Akragon

Maybe in the next coming generation, you know the whole ps5 or x-box whatever or whatever there doing with PCs. Also VR seems expensive. But then again, I was eying to buy a piece of 2 inch by 23 inch bar of steel for 180$ for Christmas, as a gift to myself.

So I suppose its all relative. But to tell the truth, I think developers and even console makers be they VR or other, know that its the games that sell the devices, and not generally the other way around, not this day and age at least. And other then elite dangerous, nothing really stands out. But hey I'm all for VR, just don't think the techs there yet, or worse, the games not really there yet.



posted on Dec, 10 2019 @ 10:04 PM
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a reply to: Gothmog

Probably one game that would improve by a lot, if death stranding was VR.

I haven't even played it, but what other have been saying that its just an amazon delivery simulator, or a walking simulator, seems about right. On console just looking at the gameplay puts me to sleep, even though the story may be interesting.

But maybe the next strand type game would be a killer hit on VR, because it got a serious bad case of the suckys it looks like on regular flat console screens.



posted on Dec, 10 2019 @ 10:41 PM
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a reply to: galadofwarthethird

hey thanks for the reply...

Gonna have to disagree, the games and experiences are totally there... the next gen systems will add better resolution, maybe better FOV... but the games that exist now will still remain

games like Lone Echo, Stormland, Pavlov... there are hundreds of very high quality games out there... but the best part of VR is and always will be the social aspect of the game... unlike flat screen, you get to stand in front of your enemy or your friends... Even the lower end systems like the GO still do this incredibly well... and its even better when the social environment has a great game to play along with it




posted on Dec, 10 2019 @ 10:59 PM
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a reply to: Akragon
OK! OK! Maybe its a bit more advanced and fun then I think.

But still. Probably going to go with that 180$ bar of steel. Then dropping a bit more on a VR setup. Dont know what it is. But it seems more like a logical thing to do at this point in my life.

Just saying...Maybe next year, when they do a remake of sonic the hedgehog on VR in all its faster then sound hedgehog glory....Then maybe I will be all in...Maybe. Once they get the online fps shooter genre in VR glory, black ops or halo. Or something like that. Till then, got to pass it up this year.



posted on Dec, 10 2019 @ 11:56 PM
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a reply to: galadofwarthethird

LOL... its up to you brother... just saying, its frickin awesome now... and its only getting better...

Oh... by the way... Half life Alyx (3?) is out in march...

Boneworks was released today... and theres a Sh!t ton of fps games... many are amazing though that's not my kinda game





and just for good measure....





Oh believe me... high end VR is awesome
edit on 10-12-2019 by Akragon because: (no reason given)



posted on Dec, 11 2019 @ 01:10 AM
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originally posted by: galadofwarthethird
a reply to: Gothmog

Probably one game that would improve by a lot, if death stranding was VR.

I haven't even played it, but what other have been saying that its just an amazon delivery simulator, or a walking simulator, seems about right. On console just looking at the gameplay puts me to sleep, even though the story may be interesting.

But maybe the next strand type game would be a killer hit on VR, because it got a serious bad case of the suckys it looks like on regular flat console screens.

Death Stranding is the weirdest walking simulator I have ever played.
Of course it is . It is Hideo Kojima. The very reason I got it.
It will most likely not be VR because it is , for the most part , a 3rd person game.



posted on Dec, 11 2019 @ 09:25 PM
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a reply to: Akragon
Ah! To tell the truth.

Looks alright. But none of that makes me want to go out and get a VR set. I think mostly, its an age thing, or likely just because dont play videogames as much anymore. Or maybe, nothing really appealing out there. And the tech has gotten better, but its not there yet.

You know what they need to do? Make all the FPS and the next big call of duty games, on the VR. I see why they dont do it, not that big of a market as it stands, and also the limitations on the hardware. But if there trying to push the new VR stuff, games sell consoles, and they can sell VR gear consoles also.

Just make the new call of duty black ops or whatever for the VR. And finally that whole FPS ie First Person Shooter genera. May actually have some truth to it, and actually be first person, games like that are practically made for VR. May help boost sales as well. But like I said, dont think the technology is there yet with VR to really peak and dazzle the masses interests just yet, maybe next gear and console cycle.



posted on Dec, 11 2019 @ 09:40 PM
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a reply to: Gothmog

Yes, one of its many downfalls again. The game could have the greatest story ever written. But if its just so dam boring and frustrating to play, then nobody will ever know.

I suppose it may not be suited for VR as its got an all star cast in the third person. I personally have not played it. And I was hoping they would fix the gameplay which many people cringed about since its inception years ago. But really, I think this guy said it all on this game.

And I quote from the review vid bellow by Videogamedunkey.

"The obstacles you face in Death Stranding are ones of mild inconvenience. Sloppy controls, schandle mechanics, and unrelenting tedium"

Lets just say that I never liked when the challenges of the game were something that a paraplegic could overcome in real life, things like hoping over a half a foot rock in your way without all the mechanics involved in complicating such a basic issue, that Kojima seems to like to make it.

Like I said, I have not played the game, but I played plenty of Kojima games, and there great. But when your fight with the controls of the game are so much more greater and harder then the actual bosses and game itself. You got issue.




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