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originally posted by: kobalt7
lol I just posted on the old thread of this a days ago because someone else brought up ivans video
ivan0135 lifted it from 351NOVA who lifted it from a UFO documentary that I have somewhere from the mid 2000s(I've yet to look for it), which 351NOVA stated on this thread.
forum.davidicke.com...
I am an expert who has worked with CGI and video FX since 1995, professionally since 1999. Even without knowing the source I could tell you despite it being well done by a professional, there are multiple clues that identify it as a 3D render that was brought into after effects for processing based on the date of production. Other software can do it now but based on when i saw it the industry standards at the time were Autodesk 3DSMAX or Softimage and Adobe After Effects. These days it could be done way way better but this was peak for early 2000s.
1. Timecode (cited by other people already)
2. 50s style grain pattern loops (35 millimeter camera plugins and stock overlays available in after effects)
3. short clips(3D renders can take hours per frame more cost effective, longer clips would have shown more telltale signs thus easier to debunk)
4. stretching above eyes while blinking characteristic of 3d low polygonal modeling (less polygons means textures stretch farther when the polygons are moved)
5. mechanical head motion between start and stop points shows typical easing characteristic of basic tweening using only a few keyframes.
6. Framerate, grain, sound, contrast and film degradation do not match any one camera rather multiple.
And this is just after watching it a couple times. I'm sure I could cite far more but your free to continue to believe what you want at the end of the day.
As for Cost this could be easily reproduced by a average pro studio for FAR less then you'd think even back then. I can break it down.
The short clips and low res make it so renders could be high quality and rendertimes low even lower now utilizing a renderfarm.
the film grain, sound and color overlays would take a few hrs at most in post production. I could crank this part out in a few hours.
The 3d render cut corners because of the high contrast, short clips and low resolution. The focus was solely on the face and hand modelling and texturing, prolly about 2 days time for someone who specializes in character modeling in zbrush, I'd have to ask my old coworker how long it would take him but for me it would take 4 or 5 days to create, 2 day sculpt in zbrush 3 day low poly model for rigging and texturing. The character animator could do this in literally 2 hrs since there's so little motion beyond a basic head movement and a few subtle moves.
This a basic breakdown I give to project managers on the daily.
All in all I imagine it could be done by a decent team for around 10,000 for a small studio and up to 35,000 for a high end studio. with the results being of equal or greater quality.
Merrick's death was ruled accidental and the certified cause of death was asphyxia, caused by the weight of his head as he lay down. Treves, who performed an autopsy on the body, said that Merrick had died of a dislocated neck
originally posted by: IRussao
That story looks like BS.
originally posted by: eletheia
Those 'skinny Bob's would have very short life spans due to their over sized heads?
Merrick's death was ruled accidental and the certified cause of death was asphyxia, caused by the weight of his head as he lay down. Treves, who performed an autopsy on the body, said that Merrick had died of a dislocated neck
John Merrick 1862 - 1890 had the same problem as 'skinny Bob.
I believe the controversy surrounding the projector was not the fact that it could be heard, rather it sounded 'wrong'.
originally posted by: EnigmaChaser
So has anyone done a deep dive analysis on the audio?
originally posted by: ConfusedBrit
Unless we take "Judy"'s word for it.
originally posted by: kobalt7
ivan0135 lifted it from 351NOVA who lifted it from a UFO documentary.