posted on Feb, 16 2019 @ 01:56 PM
All of the faces you ask about were computer generated. The first reply thought so, so did I. We know what to look for, when it comes to computer
generation of these things. Shadows, reflections, hair, light reflections on hair, pointed areas, skin tone near the rim of glasses (AI are really bad
at faking people with glasses on, check that right angle skin tone change on one of the images, just below one of the lenses.)
AI uses blotch pattern texturing for skin, to simulate "human non-uniform pores" which makes them look closer than 90's era Playstation graphics, BUT
AI is bad at distributing these blotch patterns in a way that don't seem "gridlike" as of today, anyway... In the first image, just look at the skin
tone variation in the blotchy spots on the woman's skin. I don't usually see people that have horizontal lining and aliasing issues on their face, in
Still, not quite there, Cyberdyne.