In one of my playthroughs i made a drug lab , where my colonists would craft smokeleaf joints , i had around 4000 in stock all the time , i could buy
all the Steel , Plasteel , or any other things from the traders , just by selling them back a few 100 smokeleaf joints.
i had around 15 to 20 colonists , most of them had the robotic legs and arms , for faster speeds , only not those that dislike it.
I bought some muffallo couples from traders , at some point in the game i had over a 100 grown or baby muffallo's in the designated barn , and used
huge amounts of space just for haygrass , had to build many extra freezers to store the meat and milk , and would mostly butcher the males except for
a few to slow the breeding.
I would not be able to build this colony without mods.
Most important would be :
A mod that gives you acces to hauling and cleaning robots , they come from a trader for around 3000 silver and they haul and clean stuff , i bought
about 15 hauling and 10 cleaning robots , so i do not have to assign colonists to that. furthermore they continue hauling and cleaning stuff during
the night when the colonists are asleep , they cost a lot of elektricity though.
I also used a mod that gives you acces to Nuclear reactors , giving huge amounts of elektricity , you gotta feed it uranium every now and then.
For base defenses i used a mixture of different mods, that allow you to place water , and place walls with a hole in them that allows colonist to
shoot through , i surrounded my base by deep water and only leaving open one area.
Any raid that would would enter this entrance would be shot at from 3 sides in a huge U shaped area with walls with shooting holes at 3 sides , and
the door at the bottom center of the U shaped killzone.
Inside the zone i put more water infront of the walls with the shooting holes so they cannot reach it , only leaving them able to be centered in a
small area in the middle.
I would use colonists with flashbangs from a weapon mod to stun them , while they would recieve huge fire from turrets and colonists shooting from
behind the walls , also using mods that give you more advanced turrets and mortars.
If i would get a siege raid i would use Devastator mortars that shoot 3 explosive shells per shot , they are really expensive and cost a lot of
elektrcity but i build 4 to quickly deal with the Siege attacks.
I prefered them to just Raid the entrance , since i used the bodies and cremate them to make fertilizer for plants and dissassemblethe clothes and
make fresh clothes out of the base materials.
Any weapons they would drop would be sold off to traders , wounded pirates would be treated , with low grade medicine in the prisoner Area , wich
houses the hospital for them and individual cells.
Some i would try to recruit , others i would leave in the cells feeding them and socialize, occasionally selling one off to a slave vendor , but
rarely since it has negative impact on your colonists , so does executing them so i didnt do that neither.
If they would try to escape they would enter a small area filled with 4 shotgun type turrets, so really no way to get out alive , but that is too bad
for them , i feeded them , gave them luxury cells lets not forget they tried to raid me.
Even raids up to 50 enemies would not stand a chance in the killzone , no one would even reach the door , and they became another source of income.
This was the last playthrough i did until a few weeks ago i deleted it by setting the game version to the 1.0 unstable build to check out the new
Did the spawn naked scenario , it went rather good untill i was raided by a guy with a knife , armed with a club my colonist did not stand a
In one permadeath game i played with a zombie mod , in wich if you get bit by them causing your colonists to get ill and eventually turn into a zombie
One colonist got bit in the hand,got sick i had to make the choice to amputate the hand , wich was succesfull and the infection stopped , they guy
made it and even got a bionic hand installed later.
Long story short , wonderful game
edit on 8-9-2018 by TheGreazel because: (no reason given)