posted on Jul, 31 2018 @ 03:54 PM
Hi TonyS,
from what I can read you are partially confused about portal travel due to dimensions. And you are right, that actually is a generally confusing
subject. Partially it is because the word ' dimension' can mean a lot of things or rather gets confused with a lot of things. I will explain my view
and information about it and hope it can somehow help you get a clearer view about it.
When I think of dimensions I do not think so much in parallel dimensions but rather in spacial dimensions. In my examples I will not count time as a
dimension. I personally see time as a virtual dimension useful to simplify dimensional pathways, but in my explanation here it will make thins overly
complex so I will scratch it.
Spatial dimensions can to some degree best be explained by geometry.
1 Dimensional can best be envisioned as a dot. It only has one feature and I will call it here a ' construct' dot. If you would subtract from three
dimensions down it would mean a 1 dimensional ' dot' would have height but no width or length. Envisioning a construct dot is difficult since a dot
in itself seems to have height and width but its easier to remember that it has a construct but only a single construct.
2 Dimensional is easier. Two dimensional is basically flat. it has two construct-lines. The easiest way to envision it is like a square. It has length
and height but no depth (or width depending on you viewpoint).
3 Dimensional is like a cube or our world.
4 dimensional is like hyper cube ( Google it ).
How does multidimensional travel work?
It actually involves the use of quantum mechanics. But we get to that we need to discuss multi-dimensional space. I believe I once mentioned it in ATS
before but I will explain it once more here.
Our dimension has three construct lines lets call them A, B and C and they represent Length, Width and Height.
Another three dimensional space overlapping ours has three different construct lines that do not directly influence our construct-lines; a (alpha), b
(beta) and g (gamma).
They don't influence each other directly since they are part of their own relative spatial construction. However... (and now it kinda gets complex
with the thinking part for human brains)..
...In higher dimensions they do tie into each other. so a forth dimensional space might have A, B, C and a(alpha) but there will also be a fourth
dimensional space with a(alpha), b(beta), A and C. All those space coexist overlapping each other. Its important to note that matter and radiation
actually form past those lines but are not part of those lines. So matter does not get pulled on by other multi-dimensional overlaps.
Naturally this whole think continues with even higher dimensions. so a six dimensional space might hava A, B, C, a(alpha), b(beta) and g(gamma). But
it might also have other construct lines of other three dimensional realms tied to it instead. Essentially a six dimensional space might have six
construct lines that originate form six different three dimensional spaces that have themselves got no overlapping construct lines.
Hope your still here, in my mind its basic dimensional math but it can really crack your head if you rush into it.
So...I was kinda lazy since I know I wrote it somewhere else on ATS a long long time ago (heh, there is that virtual dimension called time)
Space-travel. So dimensional portals. Right (looks at wall of text above) that was...kind of doable.
So if you want to travel quickly from one place to another in multiple dimensions there are some A-B-C rules.
The first one is that if you are a three dimensional vessel then you need at least a six dimensional space. Basically when you shift you always need
your construct line to be there and you can' t really let them go for prolonged period of time cause you will lose structural integrity and you and
your vessel will kinda go all over the six dimensional grid not much later. Essentially speaking; your vessel ' here' is tied to the spacial
dimensions of A, B and C. and you will temporary leave this space in traveling but we' ll get there.
So the first thing it to ' tie' you vessel to the six dimensional plain. The cool thing is that you are always half way there; you just need to tie
yourself to the other three construct lines. lets say a(alpha), b(beta) and g(gamma). The hard part is not to tie a point to six dimensions, its the
part afterwards. Basically in order to travel really quickly you first ' latch' to six dimensions and then lose your original three dimensions (A, B
and C) while aligning the matter of you and your vessel to alpha, beta and gamma without losing molecular integrity cause...well..cause death or
worse. You vessel has then traveled (without actually moving!) to another adjacent three dimensional space. Thou...you probably wanted to travel in
your own three dimensional space but I got good news; you are half way.
Now comes the secret-sauce. You pull of the same trick but with a twist. You tie A, B and C to your location that is now alpha, beta and gamma. But
when you drop alpha, beta and gamma you also drop two familiar construct lines like A and B. this does require some containment and you can only do it
for an instance. At that point quantum mechanics (that trumps all those construct-lines) indicates that A and B are basically all available positions
and you can only either know direction or location. We kinda wanna have location so we look at the right moment (hello quantum computing).. Once we
have A and B we can shift in and we will have reached our destination.
So...yeah that pretty much sums it up. There are some disclaimers thou. First of all; if you got this technology then you will no that it goes fast.
You blink in and out really fast, like near instance. Second; if your containment fails; you fail. Having only one dimensional point in a three
dimensional object is death. Heck, even missing just one construct is certain death. This way of travel also need knowledge of both three dimensional
spaces as well as the combined six dimensional spaces. Usually a so called ' angler probe' is send in advance to check the destination location to
prevent appearing in a planet instead of empty space (for instance) Welp..I' m to lazy to type more. Hope this helps.