a reply to: olaru12
CAUTION - Constructive criticism ahead...
1. Music audio needs to be potted down at least 50%.
2. Music should be barely audible, if even audible at all, though most of the trailer
3. The music should fade out at the beginning and fade in at the end. The majority of the trailer should just be the voice audio. You want to draw
the viewer "in" to the plot. The fading in of the music at the end signifies this is just a trailer, and the viewer will have to watch the movie to
see the conclusion.
4. Too much other background noise (even without the music). Needs sound engineering, sounds like raw audio with no compression.
5. Video doesn't characterize the plot. It tells the viewer there is going to be violence, but not why. It doesn't compel the viewer to see the
whole feature. I came away from the trailer thinking I'd seen the whole feature (the exact OPPOSITE message you want to send in a trailer).
6. The initial music should be different than the end. Draw the viewer in, then tell them they're going to have to watch the full feature at the end.
Selected music 'might' be okay for the end, signifying there's a lot more to see, but it was all wrong for the beginning.
7. Music at the beginning should be intrigue. Only voice audio in the middle. Music at the end should build intensity. You don't want the viewer
saying "Cool trailer", you want the viewer saying "I've HAVE to see this flick...RIGHT NOW!"
Bottom line, in my humble opinion, your soundtrack needs a lot of work if you want any production company to pick this up. Video is okay, but the
soundtrack turns the viewer off completely.
Sorry, just an honest observation.
ETA - I'd also suggest better audio equipment, specifically mics. Sounds tinny and thin. Sounds like you're using a single mic when multiple mics
are required. Plus, mics sound like they're omni's for everything when you need directional's for some things and omni's for others. Remember, audio
is probably the single most important thing for holding the viewer's attention. You can have the best acting and visuals in the world, but lose the
viewer with crappy audio. Equally, you can win a contract with marginal acting and great audio. Audio needs to be BOLD and crystal
edit on 7/1/2018 by Flyingclaydisk because: (no reason given)