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originally posted by: rickymouse
So, from first hand knowing lots of kids who have played a lot of violent video games, I definitely see that these people are not safe with a gun, mostly in that they are wreckless. They cannot properly comprehend that they can easily hurt someone by accident. My youngest daughter will probably get all my guns and she can take care of distributing them. Most of my guns have been in my family for at least three generations.
Some games you can fly it doesnt make you think you can really fly.
I use to play frogger all the time and i never wanted to leap in and out of traffic..
Or that the same age range shooting and blowing up others in first person shooters couldn't even have the remote possibility of leading to violence? Because if you watch youtube there are plenty of examples of kids going into a complete psycho rage over just minor things that happen to them in the game.
How about the nine year old who just recently shot his sister for not giving him a controller. There's zero chance the video game had even the slightest impact on this behavior? Another boy in Cleveland shot his parents when they wouldn't let him play Halo 3. There's no shortage of stories like this. I think you're crazy not to think there is even a hint of influence from shooting people in video games all day and shooting someone in real life.
Grand Theft Auto V sold 65 million copies
if violent video games were causing violence then we would know about it for sure after that I think.
originally posted by: Xtrozero
originally posted by: rickymouse
So, from first hand knowing lots of kids who have played a lot of violent video games, I definitely see that these people are not safe with a gun, mostly in that they are wreckless. They cannot properly comprehend that they can easily hurt someone by accident. My youngest daughter will probably get all my guns and she can take care of distributing them. Most of my guns have been in my family for at least three generations.
Is it the games causing it or the upbringing. You are picking and choosing what you think is the problem. Kids that join gangs at like age of 7 and kill their first person by age of 12, do you say it games that causes this? Most of the kids around my kids all play games, and the reckless ones I can contribute to the family structure more than anything else. Kids raising kids as the parent(s) work, or cases where the parents allow the kids to take over as the alpha slot in the house. There are a lot of dysfunctional families out there that create these little monsters...
originally posted by: Iconic
I've read in a few posts lately (I just came back to ATS lately, took a hiatus), and saw more than a few people who are STILL pushing the old, tired scapegoat of "Violent video games" being a contributing factor to a rise in violence.
This, is empirically, statistically, and demonstrably false. It has been proven, time and time again, that this is not the case.
Every bit of information, every source, that will tell you otherwise; is completely and utterly either circumstantial or based on a specific happenstance.
When violent video games came out on to the market, there has been a steady decline in violent crime since. That's a BASIC fact. That alone defeats the entire argument, but don't just take it from me. Here are some links.
No Evidence to Support Link Between Violent Video Games and Behavior - ScienceDaily
The findings suggest that there is no link between these kinds of realism in games and the kind of effects that video games are commonly thought to have on their players.
It's Time to End the Debate About Video Games and Violence - The Conversation.com
A key element of that problem is the willingness of professional guild organizations such as the APA to promote false beliefs about violent video games. (I’m a fellow of the APA.) These groups mainly exist to promote a profession among news media, the public and policymakers, influencing licensing and insurance laws. They also make it easier to get grants and newspaper headlines. Psychologists and psychology researchers like myself pay them yearly dues to increase the public profile of psychology. But there is a risk the general public may mistake promotional positions for objective science. In 2005 the APA released its first policy statement linking violent video games to aggression. However, my recent analysis of internal APA documents with criminologist Allen Copenhaver found that the APA ignored inconsistencies and methodological problems in the research data. The APA updated its statement in 2015, but that sparked controversy immediately: More than 230 scholars wrote to the group asking it to stop releasing policy statements altogether. I and others objected to perceived conflicts of interest and lack of transparency tainting the process.[/e
Agreed...to an extent. While not directly LEADING to or creating violent individuals... The issue becomes that we can kill people in a game... And they always get back up for the next game.
I think it can have some effect on an individual.. like the gun and marijuana issues.
Guns don't automatically kill people, marijuana isn't a "guaranteed " gateway drug... So in video gaming...
In all cases.. it's some psychological process(es) these stimulate.. Not the games, guns or weed.
"Violent video games" being a contributing factor to a rise in violence.