a reply to: Xaphan
Directors need to inspire certain feelings & plot points through each scene and they only have a short amount of time to do it. So they often use
scenery, music, and other aspects that the viewer will automatically associate with the director's intentions.
For example, let's say an early scene is meant to establish that a main character is tough and feared by other tough guys in the streets. The director
may place the scene in a stereotypical "tough guy" spot like an underground fighting or gambling spot, a street corner with stereotypically tough
looking thugs, etc. And to show that the main character is feared by other tough guys, the scene may show him/her getting handshakes from other
established tough characters, beating up random tough looking guys, or having other tough guys act visibly scared of crossing the main character. And
of course, the music will be something heavy or "hard" to further get the point across. That's intended to convey to the viewer that "this main
character is a legit tough guy".
Since most viewers have probably never been in an insane asylum, showing a real one might not inspire the intended emotions. And that's especially
true if the scene is short, meaning that the visuals have to set the mood without enough dialogue to explain the situation. If viewers are shown a
stereotypical facility with abstract designs & people in straight jackets with weird screaming/yelling in the background & doctors rushing to medicate
their clients, viewers will probably conclude that "this place isn't right/this place is creepy/the people here are bad news". So the director got
his/her point across.
It helps to remember that it's just story telling. Everything in a scene from the music to the setting to the camera angles to the costumes to the
actors/actresses facial expressions are meant to get specific points across to the viewers. If a director is good enough, they can get their points
across before if even gets to the dialogue (meaning that you should be able to watch a scene on mute and at least get an idea of what's going on in
So if you see the main characters talking to an unkempt looking prisoner who's visibly angry at them in a weird slanted building with padded walls and
people in straight jackets, you'll probably conclude that they're trying to get information from a "crazy" person or former enemy/criminal in an
insane asylum. And if the main characters are constantly looking shocked or in denial by what the former enemy is telling them, then it's probably got
something to do with betrayals within the main characters' circle, a respected character being revealed to be in on something bad, etc.
Hope this helps and nope I'm not a director. lol ETA: Now that I think about it, I guess I am a director to some extent since I make videos as a
hobby. I just don't consider myself one because I don't know the official lingo, never really studied it, and never really cared about it. But I do
know that it's up to them to turn a bunch of words on paper (the script) into a visual experience that gets the script's points and nuances across.
edit on 16-12-2017 by enlightenedservant because: (no reason given)