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Originally posted by makavelli
Major seller to only the hardcore gamer, but it never acclaimed mainstream status in which it continued to sell well and recieve media coverage like
most other fps. The first one came out unknown and took time to build momentum while the sequel didn't get the coverage it deserved. If you disagree,
compare the sales between both DX to any of the mainstrream fps games like hl, doom, unreal, etc. Even smaller games like Far Cry and such got more
spotlight then DX. Granted, DX did deserve the awards it got because it was a great game. If it was soo great though, why didn't it live up so well
and died like all other fps games. Multiplayer? maybe... There wasn't even many fansites on this game when it came it and it's community was alot
smaller which is why I was saying that the game got stiffed on the market.
Multiplayer plays a large roll. There were several fan sites, they seemed to have died off, deusex.org for example. It was a game with a limited
market from the beginning and it sold very well inside that market. Comparing Deus Ex to HL is like comparing a racing game to a hockey game. They're
both sports, but they're totally different none the less.
It sold well, but nothing close to what a game with that potential (groundbreaking graphics and gameplay) should of sold. You ask anyone the
top 10 fps games and only hardcore gamers will tell you DX.
The game had semi-ground breaking game play and wasn't anywhere near ground breaking in graphics. The dialogue feature was straight out of old games
like Heart of China. The inventory system was ripped directly from many RPGs.
OH, and training doesn't have to main full simulation. In fact, you just said pc games aren't training tools yet you mention a computer with
a helmet as a means of training. That is basically the same thing, and the way games are training is how to assess and react in tense
situations.
No it’s not. What I mentioned by a helmet also includes a full body suit and a weapon in your hand that you aim and use. The idea being to simulate
indoor combat situations, against other humans no computer AIs running around fighting you. Basically it would be a very sophisticated version of last
tag. What I am talking about is *nothing* like sitting in your leather computer chair pushing WASD and clicking the left mouse button.
A great example would be the military's own game, America's Army which was created as a simulation of the military expieriance along with
learning abit about the arsennal (got to love having to fix your M4 after 30 rounds fired). Also, the military is making another game to improve upon
the sim effect to encourage recruitment.
Actually the games were made solely as recruiting tools and to give some semblance of an idea of what the Army is like. You get a far better idea by
simply visiting a local recruiter, and he lies to you. Once again it is nothing at all like the real deal and it does not provide anything approaching
training for war.
And by training, don't take it to the full literal term. It isn't as if playing these games will turn you into a full fledged killing machine
but quite the opposite if you don't play it right. You may end up finding a nice big gun and forgetting all about the recoil effect or you'll run
into a firefight thinking it's that easy to avoid bullets.
Which is among other things why they can’t provide anything approaching training.
At the same time, there are those that play games so good that in combact, they'll be using their tatics of stealth and evasion to survive
much better.
No, they won't. You learn nothing in any computer game even approaching anything you would be able to use on a battlefield. The possible exception
being AA and even then you don’t actually learn how to do it, you just learn to press x to crouch.
Also, you learn to conserve ammo (unless you cheat) and in some games, learn that automatic may not be as good as a single shot. This is how
games train, by adding some knowledge without saying it directly because if they did, the game would never hit the shelf. Then of course, you got the
military now taking matters into their own hands on this.
Oh the hell you don't. Most of these games give you ammo numbers in the hundreds and you can walk around shooting off a gat gun. Games like Rainbow
Six, Rogue Spear etc... have limited ammo but then they also included nifty things like a "heart beat sensor" so you could see opponents through the
walls...
Basically, these games teach you nothing. You'd learn more about surviving in combat by playing a game of paintball or air soft than you would be
sitting down and playing FPSs for hours on end.
[edit on 11-2-2005 by makavelli]