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NVIDIA Reveals Holodeck, Its Groundbreaking Project for Photorealistic, Collaborative VR

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posted on Jun, 1 2017 @ 09:13 PM
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originally posted by: SaturnFX
Not really groundbreaking imo. just VR v2. I am far more interested in mixed VR coming out. I have basically given up excitment about the current AR systems, but mixed AR/VR is gonna be where its at I think.

I'll buy it if its affordable, otherwise meh, I am fine with my oculus rift atm until a next real leap comes. I skipped all the variations of ipad and iphone also, I tend to go for new goals, not just a few yards gained per evolution. They will milk every single step if people pay for it.


That's my next goal at work when my current VR project is finished. I don't think I'm allowed to say what product they're looking at, but basically it's a markerless AR system. Build AR scenarios on a phone, point the phone at the object you want to overlay, and it tells you what to do. Basically as a tutorial to use the product.

It's interesting tech.




posted on Jun, 1 2017 @ 09:35 PM
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a reply to: SaturnFX

Don't you pee in my cornflakes bub! I've been anticipating this for quite awhile now!
Virtual Boy
Lawnmower Man (Movie)
Johnny Mnemonic (Movie)
www.vrs.org.uk...

Hehe someday. How much slower can they go?



posted on Jun, 1 2017 @ 09:40 PM
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a reply to: Aazadan

At some point you may have to defer to the next generation. They will be able to acclimate to a VR environment much easier.

The direction I was coming from was more, your legs don't move but your mind thinks they do. Or possibly some sort of stimulation that mimics the feeling of walking/running etc such as could possibly be accomplished in a water or vacuum environment.



posted on Jun, 2 2017 @ 02:12 AM
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What a horrible video.
Only thing it showed was a circle jerk of dudes in vr checking out a car.
The only interaction example​ was a vr dude drawing a LOW RES mustache on another vr dude..

Disappointing

B



posted on Jun, 2 2017 @ 05:27 AM
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a reply to: Ghost147

here's a response - WOW!!!!!!!!!!!!!!!!!!!!!!



posted on Jun, 2 2017 @ 05:34 AM
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a reply to: toysforadults

This is amazing. It's really astonishing to think how technology went so far ahead in the last decade.

It also shows how extremely plausible it is that we are living in a highly advanced simulation ourselves.



posted on Jun, 2 2017 @ 11:03 AM
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Nice looking promo video, but they showed almost no interactivity.

I run a company making virtual environments using UE4. Our biggest environment is about 600,000,000 polygons comprising of 9 towers of a city precinct, live linked to sensors and services of the building management system.

The biggest problem I see with the technology at the moment is the cost of making a good VR experience, and high financial/knowledge barriers to entry to make it a viable solution for the majority of potential users. A lot of things are possible, but providing a value driven use case outside of entertainment is proving harder than the industry was expecting... and even entertainment is struggling because of low hardware penetration.

This video is deceptive on multiple levels, from the hardware required running in the background, the environment is "baked" so it looks good but isn't dynamic, the avatars "acting" (ie. stroking the car like they can feel it... they can't), no real interactivity shown, the animations appearing to be played not controlled, and the post-production on the video to make it look all polished... so many other things too...

It's videos like this that create unrealistic expectations, and when I drop a price tag to create something in reality like what this video is suggesting, the 6 figure numbers tend to freak people out... when what I'm thinking is it should be a 7 figure number to truly do a high quality environment justice.

Think of the top AAA video games out at the moment... they generally have budgets of 10's of millions... that's a good correlation to what the types of VR experiences people are expecting, cost.



posted on Jun, 2 2017 @ 11:13 AM
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I recently began experiencing the awesome Gear VR.
It made me wish for a Holodeck.

And now...WOW! This is thrilling.
I really, really, really hope it comes soon during my lifetime.



posted on Jun, 2 2017 @ 09:42 PM
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a reply to: puzzlesphere

Thanks, you did a better job explaining it than me. I'm seeing some penetration though at the company I'm working for this summer.

What we've done is take the company products, bring them into VR environments, and then create scenarios using the products for technicians (the company makes some high end machinery). Nothing on the scale of 9 buildings fully recreated (that must have driven people mad) , but rather individual objects in everyday scenarios. I don't have anything to compare it against, but I think our company is getting some pretty solid results out of it, definitely something usable.

The hardware needed isn't prohibitively large either. For a typical training class of a few people, a set of Oculus/Vive, and a VR capable laptop, with some floor space is all you need. I think that for things like this VR has a lot of potential. It's really only when you need to start walking around that you run into issues with it.

I think it's running us about $100k per project because of business expenses, but development itself is running about $50k per... though we are understaffed since the company is still in the exploratory stage.

What I would like to know though, is how they're pushing 50 million polys at 90+ fps. My work PC has dual 1080TI's and a 25 million poly scene brings me to 100 fps. 30 million takes me under 90. And that's after disabling the extra monitors.

I wonder if the 1100 series has that type of boost.

On the subject of knowledge barriers, I think that can be fixed. I graduate with a degree in this stuff next year, and I already have loads of other related knowledge. People like me are rare, but if you hire enough specialized people you can get the same effect.
edit on 2-6-2017 by Aazadan because: (no reason given)



posted on Jun, 2 2017 @ 09:44 PM
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originally posted by: BlueAjah
I recently began experiencing the awesome Gear VR.
It made me wish for a Holodeck.

And now...WOW! This is thrilling.
I really, really, really hope it comes soon during my lifetime.



It's pretty cool, I'll give you a tip though to avoid VR sickness (I'm especially prone to it). If you're doing development work, have your headset reseting level, then hit play, then put on your headset. All too often in development you'll just push it up to see a screen, press play, and put the headset back down. This screws up your ground plane, and will seriously mess with you since the world will be at an angle. I lose probably an hour of productive work per day to this.



posted on Jun, 2 2017 @ 09:48 PM
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originally posted by: JinMI
a reply to: Aazadan

At some point you may have to defer to the next generation. They will be able to acclimate to a VR environment much easier.

The direction I was coming from was more, your legs don't move but your mind thinks they do. Or possibly some sort of stimulation that mimics the feeling of walking/running etc such as could possibly be accomplished in a water or vacuum environment.


Maybe. But I'll say, when the ground plane is off, everything is screwed.



posted on Jun, 2 2017 @ 09:51 PM
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a reply to: Aazadan

Being a simpleton of a CNC machinist, I can understand!



I actually have an idea for making something game related and educational. Is Unity 5 good for VR? I understand its fairly streamlined and assets are easily obtainable for a price.



posted on Jun, 3 2017 @ 12:42 AM
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I have often wondered about the benefits of VR over the years. Theres no question that Immersion into virtual reality is ideal for games, learning to drive/fly and perhaps specilizations like medical keyhole surgery to allow viewing an entire body etc. But engineering a car is already carried out in the real 3D world so theres no point in recreating a virtual world for it. Technology for technologies sake can result in financial losses which puts a stigma on the technology.

edit on 3-6-2017 by glend because: (no reason given)



posted on Jun, 3 2017 @ 09:00 AM
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originally posted by: JinMI
a reply to: Aazadan

Being a simpleton of a CNC machinist, I can understand!



I actually have an idea for making something game related and educational. Is Unity 5 good for VR? I understand its fairly streamlined and assets are easily obtainable for a price.


Unity works fine for VR, there's even a set of scripts called VRTK that can handle most of the setup for you.



posted on Jun, 3 2017 @ 09:03 AM
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originally posted by: glend
I have often wondered about the benefits of VR over the years. Theres no question that Immersion into virtual reality is ideal for games, learning to drive/fly and perhaps specilizations like medical keyhole surgery to allow viewing an entire body etc. But engineering a car is already carried out in the real 3D world so theres no point in recreating a virtual world for it. Technology for technologies sake can result in financial losses which puts a stigma on the technology.


Well, for your car example. You can make a change to the design and see it in 3d without having to make new parts. A few button presses and it's done. You can even distribute it to engineers, designers, etc in your company around the world without them also having to recreate the physical model. If you're a smaller company you can bring the product to your investors offices and not worry about overhead or using smaller scale models such as when rapid prototyping.



posted on Jun, 5 2017 @ 10:00 PM
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NVIDIA continues to make its fortunes as the industry leading video gaming GPU manufacturer owning roughly 75% of the market. However, as more smart cars are developed by car manufacturers they are going to make a fortune with their Tegra chips designed specifically for smart car and autonomous car operation.

The AI Car Computer for Self-Driving Vehicles
source: NVIDIA website

NVIDIA DRIVE™ PX 2 is the open AI car computing platform that enables automakers and their tier 1 suppliers to accelerate production of automated and autonomous vehicles. It scales from a palm-sized, energy efficient module for AutoCruise capabilities, to a powerful AI supercomputer capable of autonomous driving.

The new single-processor configuration of DRIVE PX 2 for AutoCruise functions —which include highway automated driving and HD mapping—consumes just 10 watts of power. Plus, it enables vehicles to use deep neural networks to process data from multiple cameras and sensors.

DRIVE PX 2 can understand in real-time what's happening around the vehicle, precisely locate itself on an HD map, and plan a safe path forward. It's the world's most advanced self-driving car platform—combining deep learning, sensor fusion, and surround vision to change the driving experience.

The scalable architecture is available in a variety of configurations. These range from one passively cooled mobile processor operating at 10 watts, to a multi-chip configuration with two mobile processors and two discrete GPUs delivering 24 trillion deep learning operations per second. Multiple DRIVE PX 2 platforms can be used in parallel to enable fully autonomous driving.


With a unified architecture, deep neural networks can be trained on a system in the data center, and then deployed in the car.
- See more at: www.nvidia.com...



posted on Jun, 6 2017 @ 07:26 AM
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a reply to: toysforadults

Ugggh I wish they would stop using Holo in their titles, when it doesnt use holographic technology , i had a gripe with microsoft for calling their hololens "holo" when it doesnt use holographic technology just augmented reality which is not the same no where even close.

The same with nvidia this is great VR tech but its no where near holographic so why call it that its misleading.

In any case this technology is fantastic and will only help humanity excel , think of the medical applications alone !
outstanding work

cant wait to see some of the more advanced science based applications



posted on Jun, 6 2017 @ 12:34 PM
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Nvidia finally shows off what it's working toward...
My 1070 is a vast improvement over my 770..

But I've noticed this graphics card system has been extremely incremental, no 'groundbreaking discoveries' were made, everything progressed at a steady pace.

But this is a possible game changer.
So easy to mess up, so difficult to implement correctly.

Best of luck team green



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