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If you know anything about making console games, please chime in.

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posted on Nov, 20 2016 @ 01:14 AM
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a reply to: Lucid Lunacy

No I don't plan on starting a company, but if it does go well I might consider it. And i figured the idea I have is more suited to console gaming, also if a mobile game itself is a lot of work, I think it would be worth it to stick to my idea of a console game. I appreciate the feedback immensely though.




posted on Nov, 20 2016 @ 01:55 AM
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originally posted by: amsterdamn87
a reply to: Gothmog

It seems if I'm not able to find someone who knows coding, I'll need to use one of these programs -_- My plan for the game was to be decently immersive.


Unity 4 is a game engine. No engine builds or codes the game for you. Good thing with the Unity 4 engine it is fairly easy to use given time. (i.e. I learned to use the engine in about 1 week)
I dont do programming anymore as of about 7 years ago. Too many headaches. However , I still do light mods.



posted on Nov, 20 2016 @ 02:26 AM
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a reply to: amsterdamn87

No I don't plan on starting a company, but if it does go well I might consider it

Either way, making a mobile game is a great stepping stone. It's still challenging, yet a great way to get your feet wet for a full blown console game.

Is your interest in coding? I mean, you can be part of a game development team and solely use Zbrush to help make 3D assets. Every aspect of a game has a corresponding job. To suggest making games = coding is erroneous. It's just as much artist as it is coder. I mean, you could even be part of a game development team and all you do is texture in PS! Sometimes it's very specialized.

My point is, just think about what you'd like to do first. Then move on to making a game.


also if a mobile game itself is a lot of work, I think it would be worth it to stick to my idea of a console game. I appreciate the feedback immensely though.

The steps it's going to take to reach the level of skill necessary to even begin that console game is honestly quite immense. So learning Unity to make a mobile game would be great because it would help you all learn programing, 3D asset creation, etc. I really do think you should strongly consider this approach. Think of it as a tutorial you're following on your path to console development!

Despite what Gothmog said, even though it's easier, you're not going to think it's fairly easy to learn in 1 week if you don't have a programming background. It will take longer. Fortunately there is lots of free online resources for C#, Javascript, and Unity itself.

If you're dead set at jumping straight into game development for console then I'd suggest stopping this team idea for a moment. I think if you're dead set on that then you need to figure out exactly where in the game development pipeline you want to be! Programmer? Sculpter? Texturer? There are many others. Find out what you want to do so you know what you can bring to a team, and then learn that #.



posted on Nov, 20 2016 @ 02:28 AM
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a reply to: Gothmog

They are on versions 5 now



posted on Nov, 20 2016 @ 02:29 AM
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a reply to: Gothmog

Do you think fps rpg mix would be feasible on this engine?



posted on Nov, 20 2016 @ 02:32 AM
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a reply to: amsterdamn87

Is it feasible? Well, sure?

Depending on what you mean by 'feasible', I would either say 'yes' or 'no'. It depends on your background. Unity is awesome. Look into it for sure. It's not a point and click solution though. No matter what path you take it does entail hours and hours of tutorials and trial and error and all that jazz! That's fun though!

Unity can make a FPS/RPG hybrid game.
edit on 20-11-2016 by Lucid Lunacy because: (no reason given)



posted on Nov, 20 2016 @ 02:51 AM
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a reply to: Lucid Lunacy

Well, the point of me putting a team together is so I would already have the people with the skills necessary to get this project off the ground. Right now I'm just trying to figure out the skills needed to meet the intended goal. I'm basically just the idea, but I believe that many people would be behind the idea. I understand all to well how much work I have ahead of me, but I believe the juice will be worth the squeeze.



posted on Nov, 20 2016 @ 02:59 AM
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a reply to: Lucid Lunacy

The way I see the game is call of duty meets world of warcraft, at least what my paranoid brain will let me say. I'll definitely be checking out unity though.



posted on Nov, 20 2016 @ 05:19 AM
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a reply to: amsterdamn87

Absolutely.



posted on Nov, 20 2016 @ 05:20 AM
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originally posted by: Lucid Lunacy
a reply to: Gothmog

They are on versions 5 now

Version 5 has no development as yet. 4 is the Unity engine most used at this point
Morgan W. , is that you ?

edit on 11/20/16 by Gothmog because: (no reason given)



posted on Nov, 20 2016 @ 05:29 AM
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Oh forgot. Now that you have a couple of choices for engine , what are you going to use for wireframes , meshes , textures, etc. ?
Gimp and blender may work - and basically free as well

Takes a lot of work at start. Gets easy - very easy as you progress.
Why do you think I retired ? Although I am acting as a freelance "consultant" for an up and coming Indie game....

ETA - Upcoming FPS based on Unity 4
Interstellar Marines


edit on 11/20/16 by Gothmog because: (no reason given)

edit on 11/20/16 by Gothmog because: (no reason given)



posted on Nov, 20 2016 @ 06:49 AM
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a reply to: amsterdamn87

You sound like a creative director like myself.

I tried getting into the gaming industry only to find out they are doing the same thing over and over and over and over and over again.

I know a few people who have worked for neversoft, electronic arts, and creative destructions.

Making a game is the easy part. Getting it published?

You are better off starting with a little taste of what you and a team can accomplish.

I tried to get with a small group of people just to create a simple game.... but they all wanted to create a WoW killer.

One of them wanted to do a casino card game...

They want money.

Which is why I say they do the same thing over and over and over again.

Sometimes you get the ones who enjoy plaYing the games so much that they create a world only they can enjoy.

Some of them are lazy as # and don't try to fix anything.

Others have sick and twisted ideas for games.

What I have done is created a bunch of music for an rpg game I wrote a bit of a story to.

I took the basic ideas behind the black plague, the Salem witch craft trials, and a bit of science fiction.

I did as much as I could to try and bring this rpg to life but I didn't have a team behind me who had the same ideas. Everyone I shared it with said my game is too ambitious.

So I threw them an idea for a little 2d racer to raise funds for a bigger project...

Well that's when the others decided to dismantle everything I had created and tried to turn it into another twisted metal game.

It would have been easier if they stuck to 2d instead of going 3d.

Then one day someone stumbled upon an rpg game engine that no one could control.

I ended up leaving the company because they just wanted to generate money and fast.

The people I know in the gaming industry are coders, and a few CAD artists.

I have worked with several different gaming companies for free by simply testing their games. My name has come up in the credits as one of the lead testers.

But I never received anything more than free copies of games, a few t shirts, and maybe a few cheat codes along the way that no one knows exists. But because of an NDA I can not share them.

Anyway what you should do is look around for gigs on Craigslist for video game creations.

There are also several sites that can help you, or that you could help out on yourself.

You should start in the indie scene.

Sometimes you will be able to get a small team building up an awesome 8 bit game. Or you might find some incompetence along the way.

But as far as your idea ever taking off? You gotta come up with the funds to pursue it.

You might as well avoid patreon, go fund me, and kick start.

You are better off talking with investors. As in people who live around your area with a few thousand dollars to offer to get your game up and running.

You might also want to hire yourself a lawyer specifically for business purposes. But make sure you don't swindle people out of their money. Investors hate losing money, so you better find a team that has not only talent, but compassion, and a love for what they do. If you have a team that just wants money for their work avoid them.

It is a tough business.

But when it comes to consoles?

You are better off getting a team together and asking a big name publisher if they have any titles you could start up.

But if you are independent you may need to contact sony, microsoft, or Nintendo and see if you can buy a software development kit. Or SDK for short.

If they turn you down, keep asking to purchase one.

You need to have a company name and that takes time. You have to sign up for it within your state or country. Get a llc license and that should get you going until you can become a proper corporation.

You have a long way to go with consoles. Just bare in mind that consoles are not personal computers. What ever you make on consoles can not be the same on different platforms. They all have a lot of detailed contracts you have to agree and sign on with.

Like back on ps3 vs 360 vs nintendo.

They limit you if you try to do a multiplatform release. It is ridiculous but hey... they take care of drm issues and hackers.

So... get a team together and start an independent company. Find people who have more than devotion for creating games. You might go far. But remember to check up on the details. Always have a lawyer available for your company. Don't make the same mistake I did.

Otherwise later on in your adventure you will have to face the consequences.

I know someone in the movie industry who signed a contract and is now... well... crazed and annoyed by it. He is stuck with a ten year contract and hasn't produced but 1 movie. He made the decision to accept investors money and spent it on himself for living instead of making the film.



posted on Nov, 20 2016 @ 06:55 AM
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a reply to: Gothmog

Morgan W. , is that you ?

What does that mean?

Your words are not helpful. I'm trying to be helpful...



posted on Nov, 20 2016 @ 07:01 AM
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a reply to: amsterdamn87

Okay. I hear you. So lay it out then. What's the plan. What languages are you now going to learn. What software are you now learning. I ask only because i'm curious, and I want you to succeed. Yet, without direction you will fail. So tell me what exactly you're going to do in terms of learning...

Your team depends on your part...and your future expertise.
edit on 20-11-2016 by Lucid Lunacy because: (no reason given)



posted on Nov, 20 2016 @ 07:10 AM
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a reply to: Lucid Lunacy

If you dont know Morgan W. , then no way could you be....
Done
Next



posted on Nov, 20 2016 @ 07:18 AM
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a reply to: Gothmog

If I could block you, I would. You consistently demonstrate your inadequacy. I'ts only a matter of time. Your time on ATS is limited. I've seen people like you come and leave so many times in my stay



posted on Nov, 20 2016 @ 07:28 AM
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Just denying ignorance...
Done
Next
edit on 11/20/16 by Gothmog because: (no reason given)



posted on Nov, 20 2016 @ 07:32 AM
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a reply to: amsterdamn87

So i'm sorry for that nonsense.

I'll add to this thread tomorrow with more helpful advice. I'm sleeping soon.



posted on Nov, 20 2016 @ 10:42 AM
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Pen and paper are your initial friends before even thinking of a platform, what rendering engine etc spend some time to work out what it is you want to do. Imagine it a bit like you want to be able to describe to someone what the games about.

Characters, story line, music, animation all need to be defined before looking for people as theres no point hiring someone who does death metal to produce a techno inspired soundtrack for example.

Target audience, will any of it need rating in some countries? how much will it cost to produce and distribute and then theres the maintenance with bug fixes etc.

The hassles also of sorting out NDA's and other legal fees etc along with marketing probably will be just the straw to break the camels back.



posted on Nov, 20 2016 @ 06:16 PM
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a reply to: Gothmog

I haven't gotten that far yet. All I have is a concept, but I've spoken with a couple of friends that know computer hardware and software and they are also enthusiastic gamers. But like I said , this is an idea I came up with within the week, so I'm figuring out the hoops I'll need to jump through. And i haven't even pitched them the idea yet. But I believe they will have some insightful ideas on what first steps we should take.



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