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Sexual harassment in virtual reality feels all too real – 'it's creepy beyond creepy'

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posted on Oct, 30 2016 @ 10:02 PM
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a reply to: Aazadan



The problem with shields that repel others from touching you is they also work in the reverse. With multiple characters you can be locked in place, as the shield prevents them from getting near you. This is also a form of harassment.


Such user driven envelopment with VR is quite some distance away, considering the slow uptake.

I thought within gaming setting up shadow groups of shared gaming behavior had some merit, you ended up playing with individuals who held the same self imposed belief limitations, as yourself.

However with the more realistic attitude of social ideological driven politics invading and consuming the gaming sphere and short circuiting spheres of influence, tragically mass gaming being outside of the sphere of political influence will soon be discarded.

We will end up with some authoritarian snip fest, because they "believe" they know what works.

Gaming is organic like all art, stand back and watch it grow, censorship will cause the most damage, so no matter which ideologue is spouting the message, we need to resist.




posted on Oct, 30 2016 @ 10:40 PM
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originally posted by: SaturnFX
I think clearly the only thing we can do to protect the women is to lock them in a stone tower enable progressive space spaces for women and make sure nobody directly interacts with them. they feel the patriarchy is not represented in their progressive space

for feminism and progressiveness..or something.


Hey wait! We could call that game Rapunzel.

The women get to be locked in the towers and the guys on the outside try to storm the towers to save the damsels ... er, shrews ... in distress. If someone actually does succeed at getting a girl out, level two is called The Taming of the Shrew, and anyone who knows their Shakespeare has a rough idea how that one is played out. It's a lot more like The Sims ... only angrier and less fun with less WooHoo.



posted on Oct, 31 2016 @ 01:15 AM
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a reply to: schuyler

I starred you because you are somewhat correct. However, more girls play video games than you might think.



posted on Oct, 31 2016 @ 07:43 AM
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originally posted by: CatandtheHatchet
Such user driven envelopment with VR is quite some distance away, considering the slow uptake.


The technology is here now, but it's not exactly cheap. There's also practical limitations to VR like the fact that you have to start getting creative (teleporters and such) if you want to move around much because the capture volume of the VR space is small (at most, the size of your room) and running into walls is a thing.



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