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The documents are from multiple departments of Soros organizations. Soros’ the Open Society Foundations seems to be the group with the most documents in the leak. Files come from sections representing almost all geographical regions in the world, “the President’s Office”, and something named SOUK.
The social sector is finding new ideas for assessment in lots of different places—including the video gaming world. One example, Darfur is Dying, assesses the impact of participatory game experiences based on measurable civic engagement in the real world. In this online game, the player assumes the role of a member of Darfur refugee family. As a result of role-playing a refugee in the game, more than 40,000 players have taken real-world actions, such as sending a message to universities urging divestment in Sudan or donating to an NGO working in Darfur. By tracking actions that players take outside the game, it’s possible to assess the impact of the game. A second example introduces the notion of real-time impact assessment. E-Line Media, a digital entertainment publisher, is currently working on a game called Talkers and Doers to teach entrepreneurial skills to low-income youth. By completing missions in the game, players unlock real-world opportunities to make money. Nonprofits that work with low-income youth partner with the game developers to assess and optimize the impact of the game daily, maximizing the game for both fun and impact. For example, if players are not taking desired actions in the game – like connecting with on-line and real-world mentors - designers will tweak the game design, experimenting with various approaches until mentorship signups meet targets. A third model embeds assessment in the game itself. The ability to complete all of the levels and finish the game means that a certain level of proficiency has been attained. This model is most relevant to games that focus on education and knowledge development.