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The code that took America to the moon was just published to GitHub

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posted on Jul, 22 2016 @ 02:27 AM
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a reply to: ArMaP
Poking bytes one by one. Oh my. A really good way to lock a machine up. I did that a lot with my Sinclair Z80 ($100).

When I got my C64 and hand typed an assembler it helped a lot but debugging was still really, really hard. Many, many stack overflows.

I'm pretty happy with VB.net now, since I have GBs of RAM to work with.




posted on Jul, 22 2016 @ 03:22 AM
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originally posted by: Phage
I'm pretty happy with VB.net now, since I have GBs of RAM to work with.

Yes, 48KB was a little on the lowers side, even for assembly.



posted on Jul, 22 2016 @ 06:13 PM
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a reply to: ArMaP

And Phage! How many of us on ATS had one? I found mine in a box (no idea where the power cable went to or the 16K RAM module). Peek and poke... that d@mn, fprint "... and the four-square "graphic" symbols. But man, playing Space Invaders was fun! And typing in and debugging Frogger. I even saved that one to cassette which I still may have! Oh, I also found the manual/programming book!

I was soon on to TI-99 4A with the BASIC expansion pack and never looked back! Even now, with all the cool graphics, 3D, FPS games with AI opponents, once I figured out how to move a sprite across the screen and "shoot" it, I haven't bothered playing video games!

OP, thanks for the thread!
S+F!


edit on 22-7-2016 by TEOTWAWKIAIFF because: tori spelling



 
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