So here I am back with another update to the game 7 Days To Die, this time with patch 14.5, which was a rather big download, over 700 MB.
When I see updates like that, I know that some big changes have been made, and sure enough there was.
The game now has quests for you to do. Starting out are several "Tutorial" quests to help get new players started. Later in the game, you will come
across notes that give you challenges: everything from hunting down certain types of animals, to treasure maps for you to go dig up treasure.
There are now a LOT more structures in the game. Lonely roads are not quite so lonely anymore with new houses, cabins, etc having been added. Some new
structures are what looks like radio stations added here in there for you to investigate.
New types of gas stations have also been included.
Here is a video I did showing some of the changes:
My son Josh and I were playing a random generated map and we had some trouble with zeds spawning inside our base! I finally figured out a work around
in this video (Blood moon zombie hording included!):
Last, I put together this short montage showing the different versions of this game from when I started playing, version 10 to now, version 14.5 with
the original theme song to the game:
Unfortunately, that is something to expect with Alphas.
I haven't opened 7 Days in a quite a few months now, after one of their fix-patches I dropped from 50fps to an appalling 10 and decided to wait til it
was a bit more optimised. And then Fallout 4 was released... and, well... you know how it goes.
I can't wait til this game hits release, they're constantly updating it with more and more fantastic features, it's going to be such a diamond! One
of the best Early Accesses I've ever been a part of.
My 7-Days has also been sitting, collecting dust. I hate having a powerful gaming system, only to have it brought to its knees by much-needed
But yes, with Fallout 4, and (literally) dozens of other games in my Steam library that I haven't even touched yet (Steam library approaching 150
games), I have no problem waiting for 7-Days to get better while playing other things. I do start it up from time to time and see how it's doing.
edit on 20-4-2016 by _BoneZ_ because: (no reason given)
This game seems so much harder now in A14... at least it seems like the zombies are all stronger, the cops have definitely gotta be stronger, and
their puke melts anything in it's path in no time. Ferals seem about the same, but the dogs are impossible to me.
There's people that constantly say "Oh the dogs aren't so bad." but I've been having some stealth dogs or something. I used to hear them bark or growl
once I became 'hunted" by them, and I could start running immediately and fighting them. Now, I don't hear anything except for the pitter-patter of
their footsteps when they're about 5 meters away from me, assuming I hear that at all.
The only time they bark or growl is when they're ripping my butt off and making me bleed out. I swear, they do a lot of damage too... combined with
what seems like a high chance to make you bleed. They kill me every time now, unless they come when I'm already up in my base with all my defenses up,
then I stand a chance. A few days ago I was in my base cooking something when I heard footsteps, and I had forgotten to pull up the wood frames I
used to get inside. I exited the cooking menu as soon as I heard the footsteps and turned around, just in time to be getting mauled in the face by dog
teeth. I panicked and accidentally hit "Q" and dropped my weapon right ahead of attacking. So I just punched a dog in the teeth...
On top of all that, I feel like defenses such as spikes and barbed wire don't last any time at all. About the time two or three zombies run through,
they've cleared a path for the rest of the HUNDREDS of zombies that are going to come through during a hoard night. Then the cops will puke and melt
straight through your walls. I swear there's no point to even making a base now...
P.S. - The attack range of dogs and bears is just absolutely ridiculous, too.
edit on 20-4-2016 by Aldakoopa because: (no reason
What I do in a lot of cases is turn zombie spawning off, go around exploring, building and learning to craft the stuff I need and get defenses built
before turning the zombie spawning back on. That way, I have a shot gun ready for the darn dogs.
That is something that I really like about this game: you can customize it to your tastes, and even change things if you get bored. You can speed up
the days, slow them down, adjust how hard the zeds are to kill, or how many spawn. Too easy and boring? No problem as you can make the game really
challenging if you want, or make it quiet and peaceful if all you want to do is build and craft.
Sounds like we have identical playing styles... and situations. I'm a champ at tossing my weapon out when I need it most. And those dogs ALWAYS make
One of my other biggest issues with the game is the increased spawnage on game-spawned buildings. Coupled with the blasted heat factor that makes
them magically just know where you are, it's a fruitless attempt to try to make any pre-existing cool house into a base. For me anyway, and my poor
abilities. Also, I tend to try to play hardcore with my deaths and restart (there are exceptions, there have to be) after I die. Sometimes, I
*gasp* turn off running zombies, but then you do lose that awesome level of fear that only happens with it on.
Frustrations aside, this game rates up there for me as the best zombie game I know of and I've played a few. The improvements are always good and I'm
enjoying the added skills and quests. Haven't been able to dig up a treasure just yet though. I understand they are quite worth it. One of these days,
I'll have a proper base even if I have to do it the way you mention Erik.
edit on 21-4-2016 by gottaknow because: correction
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