originally posted by: Britguy
I remember happier times, where if people didn't hear from us or we didn't answer the phone for more than 24hours, they'd refrain from calling in a
missing persons report. If we didn't respond to a message within a few hours they didn't think we no longer cared about them. The world kept
turning, business was booming - without the internet, mobile phones and instant messaging - and people had more interest in more important matters.
Oh, happy days!
Yes this, but I'd argue that the problem isn't so much the "addiction", but rather the "requirement by employers" to have a web presence. Although
not wide spread, it won't be long before we are all required to have something like Facebook or game profile to be employed.
Here is an article from the WSJ about a similar employer trend regarding the game "Worlds of Warcraft" (WOW):
Can 'World of Warcraft' Game Skills Help Land a Job?
Facebook participants and "Massively multiplayer online role-playing games" are demonstrating to employers that they are predisposed to be PERFECT
WORKER BEE'S because from the employers perspective, there should be no desirable work trait that can be inferred from the public announcement of ones
devotion to a videogame, but according to employers somehow there is.
Massively multiplayer online role-playing games (MMORPG) for example are very time consuming, for the participant/player. They require real life
schedule juggling, among many people, in order to conduct "raids", require many hours of near uninterrupted concentration & screen time until "quests"
are finished, require the ability to "put fires out" quickly AND the people playing MMORPG's are willing to PAY for the pleasure of doing all of the
So what does that mean to the typical profit seeking "owner of capital" looking for worker-bees?
MMORPG'ers (most avid gamers and facebook'ers included), specifically those addicted to Worlds of Warcraft videogame, are predisposed to be PERFECT
WORKER BEE'S. Their demonstrable, dedication to MMORPG's on their resumes, are a VERY good signal to the employer, that the same can be asked of them,
in a real-life work environment. Basically, if someone would pay out of their own pocket to do "MMORPG drudgery" in their spare time, certainly, the
"owners of capital" can expect to offer the same "drudgery" in the office environment. In essence, the "worker bee" character of the potential
employee has already been willingly advertised, by saying they are a dedicated WOW player.
Your comment made me think more about how MMORPG'ing is relevant to the job market when compared to "other" traditional past-times and I now think I
have an explanation for why some employers would value it.
Note, its not what most here are thinking, nor would I consider it a positive attribute that one wants tied to their long term career.
For example Golf, Tennis, Box-Seats at sporting event, Biking, Running, etc, ALL have an environment that can foster casual business talk during the
activity, which, in turn, lead to "new" partnerships, sales and opportunities. These activities are usually done by those in "management" or those on
track to be. Hence, the nature of these activities which foster "business small talk", will ALWAYS be relevant to those moving "up the ladder", in the
eyes of employers.
But in contrast, how can MMORPG's foster casual "business small talk" during their online activity? Well, as far as I know they can't because nobody
"seals deals" during "online chat".
So why would business find an MMORPG touting resume appealing?
I can answer.
Its a character study of the worst kind. MMORPG's for the participant are time consuming, requires schedule juggling among many people in order to
conduct "raids", can require many hours of near uninterrupted concentration & screen time until "quests" are finished, requires the ability to "put
fires out" quickly AND people playing MMORPG's are willing to PAY for the pleasure of doing all of the above nonsense.
So what does that mean to the profit seeking "owners of capital"?
American cliches dictate that those of "Management material" go out and meet people face-to-face, creating new opportunities. MMORPG'ers in contrast,
hunker down and grind out XP in solitude in front of a screen. Though some employers may find MMORPG experience to be "desirable" among their
rank-&-file staff, its also likely a "mark" against them as employees for management tracks. In my opinion, a person wouldn't necessarily want to be
labeled like this because it signals "take advantage of me", "flog me to death" and "pay me very little" because the only value I bring to the table,
is working long hours while on salary.
MMORPR'ers on the surface, to employers, are NOT expected to bring in revenue as an asset, just spending it as an overhead liability because they have
shown to do much the same in their spare time, on their own dollar.
In summary American cliches dictate that those of "Management material" go out and meet people face-to-face, creating new opportunities. MMORPG'ers in
contrast, hunker down and grind out XP in solitude.
Once you accept these insights it becomes very easy to see why employers would find heavy Facebook users and MMORPG experience to be "desirable" among
their rank-&-file staff. It essentially signals "take advantage of me, flog me to death and pay me very little because the main value I bring to the
table is working long hours, because I have clearly demonstrated that I do not value my own personal free time.
edit on 2-3-2015 by boohoo
because: (no reason given)