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About the Course
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime". (In other words, they don't know the rules until the game starts.) Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.
General Game Playing Course
originally posted by: SpongeBeard
originally posted by: onequestion
a reply to: mister.old.school
Can a programmer quantify the difference between a script playing the game with interchangeable variables and actual intelligence please?
Unfortunately 'programmer' does not translate into a knowledge of deep learning. You'd be better off asking that question on Quora.
i suspect many other games have more or less learning AI implemented, especially first person shooters, or some strategy games, but who knows,
originally posted by: machineintelligence
Machine Intelligence can never leave the confines of it's hardware mind no more than a meat intelligence can. Certain skills are much better in machine intelligence than meat intelligence for sure like hacking skills and math skills but meat intelligence is very creative compared to machine intelligence. Creativity is the hallmark of meat intelligence. Machine intelligence can and always will react faster to a programmed group of stimuli or data inputs than their meat counterparts. The meat intelligence will find shortcuts in the computation set that machine intelligence would never reach.
Lets just work together cooperatively and forget competition for the foreseeable future.