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Firaxis Reveals New Interstellar Strategy Game, Sid Meier's Starships

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posted on Jan, 19 2015 @ 12:54 PM
And the good news is its due to arrive in early 2015 and it's a product of the man himself and a small team at Firaxis.
Here's the teaser trailer.

Sid Meier has spoken to about his new project and revealed a number of new gameplay details - namely that you'll be playing as the admiral of a federation of planets.

Familiar faces from Civilization: Beyond Earth will also appear.

"The key elements are designing and building your own starships," Meier explained. "Develop different kinds of weapons, stealth abilities, armour and shields. Put all the different pieces of a ship together in different ways, to get different kinds of ships. Some will be fast, others will be powerful, some are used for stealth, and your role will to be the admiral of this fleet.

"Build a fleet of a few very powerful ships or one of many smaller ships, there a lot of variations. Then you take this fleet into the galaxy and in each star system you visit, there will be some sort of mission, a problem to solve, some way that you can help the people living there. After solving these missions, they become part of your federation. Eventually you run into other civilisations doing the same thing and you will recognise some of the leaders from Civilization: Beyond Earth.

I'm a fan of the Civilization series and although I like Beyond Earth it felt more like an expansion pack rather than a new game , this sounds like the game Beyond Earth should have been.
In Sid we trust.

posted on Jan, 19 2015 @ 10:17 PM
I have been waiting for this one. It's not going to be as good as X:3 I am sure, but it will help give me my space fix.

posted on Jan, 20 2015 @ 03:34 PM
More information on the game and some screenshots have been released today as Kevin VanOrd discusses the game with Sid Meier .

Says Meier, "We want people to get invested in these individual ships so that you recognize them from one encounter to the next. 'This is my battleship, this is my reconnaissance ship, this is my sneaky ship, this is my fast ship.' In XCOM, you get attached to these soldiers as they perform mission after mission. And the idea is kind of similar in Starships. You built these ships, you designed them, you upgraded them, they've been with you through this whole series of missions. You get to know them individually and what their strengths and weaknesses are. That's really the thread that goes through from one mission to the next."

What it means to engage in that fight has changed during Starships' development. Says Meier, "There's many different ways of approaching space battles. This was actually not our first attempt, but the problem is often losing control over what's happening. There's so much stuff that could be out there--real time, three dimensions--it's very easy to create a confusing situation where the player is essentially behind the curve all the time and tries to figure out what's going on. Since we wanted the focus to be on building and designing starships, and tactical space battle where you use these kind of ships in clever, tactical ways, turn-based made sense for us, giving you that time to think and plan."

posted on Jan, 25 2015 @ 11:04 PM
Oh boy that looks good! First we got Galatic Civilization 2 coming, now this.

Sins of a Solar Empire thanks everyone because it might actually get a sequel if these games do well.

posted on Jan, 27 2015 @ 09:34 PM
a reply to: cenpuppie

Galactic Civilizations 3 not 2.

posted on Feb, 24 2015 @ 04:47 PM
Firaxis Games announced today that Starships will launch on March 12 with a $15 price tag.

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