a reply to: puzzlesphere
the game isn't going to be the same each time, for the following reasons:
1. the game world will look different, depending on who is creating it. see, all the landscape, building models and items, are the responsibility of
the game creator, not the programmer. so are the npcs and critters. since many different sources are possible for the models and animated models,
each game will be as unique as the model source, genre and personal preferences of the game creator, not the programmer.
2. the character creation room will look different, depending on who is creating it, because the room textures, size and other features, are the
responsibility of the game creator, not the programmer.
3. whether or not the character is modifiable, is up to the game creator, provided the programmer offers that as a feature if the creator wants to
use it. these features may vary as well, since one game creator may want only 2 features modifiable, where another will want all the main features
modifiable and yet another, may want no modifiable features. this is the responsibility of the game creator, not the programmer. all the programmer
does is provide the coding and ease of putting the character modifications into the game, if any, and the interface (modifiable) to allow the player
to scroll thru the options.
4. how the lights, fog or lack thereof, and so on, appear in the game world, will be the responsibility of the game creator, once the programmer
provides the means to add them in each zone. so once again, unique to the game creator
5. music and sound fx, responsibility of the game creator. all the programmer is doing is providing the easiest way possible to add these things into
the game in each zone. does the character talk, does the npc talk when clicked on or walked past. do the birds tweet, or the wind howl. does the
boss threaten. does the character make audible fighting sounds or just the weapons or neither. is there ambient noise or music. that's gonna be
unique to each game creator.
6. camera usage is also unique to each game creator, as some may prefer 1st person, another might prefer 3rd person and another might want the camera
to swing around the battle like in japanese turn based combat. all the programmer is doing is asking the question and making it as easy as possible
to implement it
7. add-on packages add variety to the choices as well. can they farm. can they build their own houses/stores/etc. do they have professions and if
so, what type? my game is a scifi with fantasy elements, so the stuff my character's may choose as profession is going to be different than someone
else's fantasy rpg or adventure rpg. and the way those things look in the landscape will be different.
there's nothing cookie cutter about it, really.
the amount of npcs, the amount of zones, the type of flora and fauna, the guis, the length and style of battles, the appearance and type of pets,
mounts, vehicles, all unique to the modeller the creator chooses and the genre. i'm talking specifically about 3d rpg (initially, with multiplayer or
mmo as an add-on if so desired)
edit on 29-10-2014 by undo because: (no reason given)