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New Mysterious Virtual Reality Tech Supposed To Blow Any Other VR (Oculus etc.) Out Of The Water

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posted on Oct, 21 2014 @ 02:57 AM
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a reply to: GetHypedHold a finger up in front of your left eye, and close your right. Now focus on your finger. Now focus on the background. Notice how the incoming light has depth of field information independent of the stereoscopic effect of both eyes. My understanding is oculus rift lacks this effect, and therefore is a step away from real light as we experience it, yet no fundamental law keeps this effect from being implemented in these systems.




posted on Oct, 21 2014 @ 03:35 AM
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a reply to: tridentblue

My googling led me towards some cool tech I think you'll enjoy:

www.youtube.com...



posted on Oct, 21 2014 @ 03:59 AM
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a reply to: GetHyped
I absolutely enjoy that thanks for sharing. It's a side effect of the convolution theorem that any blur can be reversed, (if you fully understand how it is was created) and in that is the side effect that depth of field information can be extracted from a single lens with an adequate description of the possible levels of blur and a definition of sharpness. indeed, this is what our brains do. This is why pirates with eye patches can see well enough. Most of our visual depth of field awareness isn't through stereoscope, it's just a part and enough to create a compelling illusion when we put on 3d glasses. But get this down and you will have REAL windows into other worlds. The necessary retinal convolutions are computationally cheap, It's just a matter of bolting down the optics with the right lenses I think.

Peace


edit on 21-10-2014 by tridentblue because: Drunk and typing on smartphone please forgive



posted on Oct, 21 2014 @ 04:16 AM
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I dont think itll be too long before we do away with glasses, screens and projectors.
The big leap will come when we can just "jack in" or use a reverse eeg type system to stick data straight into the appropriate cortex of the brain. Visual, aural etc.



posted on Oct, 21 2014 @ 07:54 PM
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originally posted by: SprocketUK
I dont think itll be too long before we do away with glasses, screens and projectors.
The big leap will come when we can just "jack in" or use a reverse eeg type system to stick data straight into the appropriate cortex of the brain. Visual, aural etc.


There'll be no need to "jack in", chip implants will be wifi enabled.
The more you pay the better access you'll get.



posted on Oct, 21 2014 @ 08:15 PM
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originally posted by: VoidHawk

originally posted by: SprocketUK
I dont think itll be too long before we do away with glasses, screens and projectors.
The big leap will come when we can just "jack in" or use a reverse eeg type system to stick data straight into the appropriate cortex of the brain. Visual, aural etc.


There'll be no need to "jack in", chip implants will be wifi enabled.
The more you pay the better access you'll get.

With all due respect VoidHawk, I would rather pay extra to not have a microchip implanted in my brain myself.



posted on Oct, 21 2014 @ 08:25 PM
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originally posted by: tridentblue
a reply to: GetHypedHold a finger up in front of your left eye, and close your right. Now focus on your finger. Now focus on the background. Notice how the incoming light has depth of field information independent of the stereoscopic effect of both eyes. My understanding is oculus rift lacks this effect, and therefore is a step away from real light as we experience it, yet no fundamental law keeps this effect from being implemented in these systems.



There's more to it, but from what we know, OR is definitely working on many aspects to make the Rift a realistic VR experience.

You are right that the "depth" experience is also created because a SINGLE EYE (the lens) does also focus depending on the distance of an object. This certainly plays too plays a role if we want to achieve a "perfect" VR experience.

Another thing (in my opinion) is eye tracking (which means that the device essentially knows WHERE you are looking at). Because if you look at something close, and then far...you will see that the eye needs like 0.5sec to focus, an object is never "instantly clear" if you change focus. My idea here is that the VR device must simulate this focusing delay...and of course only those objects where you look at should be sharp/in focus. But this can only be achieved with eye tracking of course. A virtual world where "everything" is clear and sharp and in focus is not natural.
edit on 10/21/2014 by NoRulesAllowed because: (no reason given)



posted on Oct, 21 2014 @ 08:29 PM
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originally posted by: TDawg61

originally posted by: VoidHawk

originally posted by: SprocketUK
I dont think itll be too long before we do away with glasses, screens and projectors.
The big leap will come when we can just "jack in" or use a reverse eeg type system to stick data straight into the appropriate cortex of the brain. Visual, aural etc.


There'll be no need to "jack in", chip implants will be wifi enabled.
The more you pay the better access you'll get.

With all due respect VoidHawk, I would rather pay extra to not have a microchip implanted in my brain myself.


Agreed....but thats whats coming in the future.

Imagine going to a business meeting, you look at the others in the room and above them is a text bubble giving you all the latest info on that person!
Imagine going shoping and when you look at an item a list of other suppliers and their prices are displayed!
Imagine needing urgent medical help; and directions instantly appear in your vision!
Imagine being able to see in the dark!
Imagine enhanced hearing!
etc etc etc

Its all coming, and the price will be a chip nailed to the brain



posted on Oct, 21 2014 @ 08:53 PM
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Google has long become a concern..



posted on Oct, 21 2014 @ 09:44 PM
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We will be able to enhance reality too. I mean lets say your near sighted. If you have enough cameras to image your environment and this tech to enhance and beam it into your eyes you will have much better vision. Even be able to focus on far away things better like through binoculars.



posted on Oct, 22 2014 @ 04:55 AM
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Fascinating. Made me think of these:



and




posted on Oct, 22 2014 @ 01:38 PM
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so basically we will have tablevisions that will work like a hologram and the stuff will just happen in mid air while we all sit around watching...i wonder if viewing angle will matter



posted on Oct, 22 2014 @ 04:34 PM
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originally posted by: neoholographic
a reply to: NoRulesAllowed

I was just reading about this. Here's a video of Magic Leaps tech.





That.... was one weird video!



posted on Oct, 23 2014 @ 12:09 AM
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a reply to: NoRulesAllowed
Yeah I'm all for these guys figuring it out, I'm going to enjoy these VR experiences too. and yeah, eye focus tracking matters too. My intuition says ray tracing will deliver best results, but very expensive it is, unless it matches resolution of the eye: high detail where it's looking, low detail in peripheral vision.


edit on 23-10-2014 by tridentblue because: (no reason given)



posted on Oct, 23 2014 @ 09:04 AM
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Taking a quick look at the videos and it's not all that magical.
It's looks like all the are doing is tracker less 3d tracking.





Which has been around for a few years.
They are probably just pairing it with Google Glass.
After Facebook bought out Occlus Rift Google probably figured they needed to get into the augmented reality game.
They also need something to boost Google glass since that went over like a lead balloon.



posted on Oct, 23 2014 @ 09:36 AM
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originally posted by: mash3d
Taking a quick look at the videos and it's not all that magical.
It's looks like all the are doing is tracker less 3d tracking.





Which has been around for a few years.
They are probably just pairing it with Google Glass.
After Facebook bought out Occlus Rift Google probably figured they needed to get into the augmented reality game.
They also need something to boost Google glass since that went over like a lead balloon.



I think you are underestimating the importance of this technology.

Yes it is primitive at the stage you showed and the video is nearly 3 years old... 3 years is an eon in development circles!

Korg.



posted on Oct, 23 2014 @ 02:22 PM
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a reply to: NoRulesAllowed

how can they talk about Oculus when it is not even out yet.



posted on Oct, 23 2014 @ 02:42 PM
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originally posted by: Heruactic
a reply to: NoRulesAllowed

how can they talk about Oculus when it is not even out yet.


The latest version of the Rift "Crescent Bay" is pretty much where the Consumer product will be. All that is really needed is styling and ergonomics.

Korg.



posted on Oct, 23 2014 @ 02:56 PM
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a reply to: NoRulesAllowed

I really don't see what is special here yet. I've been a gamer for over 30 years and I play around with graphics a lot. This just looks like the next step from what I can do with my Vita and phone with the augmented reality apps and such. I see single objects over laying real backgrounds and such. These aren't complete 3D worlds that are interactive in real time like video games are, and until I see worlds like that I am not impressed. So what if they have a new method of displaying these things to you, what are they going to do with that? More importantly, what will other people like myself or game devs be able to do with it? It's the game devs that bring whole worlds to life and make them interactive.

I can't get their website to work, it's offline at the moment, so I can't see much of anything other than what has been posted on other sites about the tech.



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