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“An aim of the invention is to improve in this respect the comfort of aircraft passengers,” the company said. "For this purpose, the helmet in which the passenger houses their head offers the person sensorial isolation with regard to the external environment. This isolation can be more or less pronounced according to the configuration of the helmet and the functionalities which are associated with it.“
The helmets feature headphones to provide music. You can watch movies (perhaps in 3D) on the “opto-electronic” screen or possibly through “image diffusion glasses.” If you want to get some work done, turn on the virtual keyboard, which appears on your tray, don a pair of motion capture gloves, and type away. The helmet could even pipe in different odors for an olfactory treat, and the whole thing would be nicely ventilated.
originally posted by: eisegesis
Airbus has released a picture of the first prototype.
originally posted by: Raxoxane
Always better to have uncompromised situational awareness where ever you are, well that's how I feel, anyway.
originally posted by: eisegesis
Situational awareness can be the difference between life and death. I wouldn't feel bad if I took the last parachute over the guy fiddling with his VR helmet during a crash.
originally posted by: eisegesis
originally posted by: eNumbra
Well it's all good then, since there are no parachutes on airliners.
Thanks for the reminder. They can still be used in planes flying under 20,000ft.
What do you think about virtual reality being used on airplanes?
originally posted by: jonnywhite
What if one of these console makers manages to make one of these VR headsets cheaply enough to be used with one of their consoles? We're obviously not there yet in terms of the technology, but maybe in 10-20 years?
originally posted by: andy06shake
a reply to: eisegesis
I suppose this could add an interesting twist to the pre flight safety procedures demonstrated by the air stewardess.
originally posted by: jonnywhite
a reply to: eNumbra
I was trying to go for hte ballpark of something cheap. $250 needs to come down. Common people just won't spend much more than $100-250 for a console and $50 for games. And consumers need to want it, but I think that's not a big problem, if the technology is there. They still need to promote it, though. Once all this is there and it's hyped up, ever young gamer will be using it.
And then we have hte next stage of the zombification of humanity. Remember, I gave an example and goes like this: books->radio->handheld radio->computers->walkman->ipod->oculus rift. But it applies to anything you can stare at for long periods of time and disconnects you from your immediate environment.
There's an attempt to keep people physically healthy by such things as Wii Fit and Omni and even Kinect. But will it succeed? I have my doubts.