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originally posted by: scojak
I'm wondering how adjusting the geometry and texture can tell a program that the photographed taxi cab has an exhaust system...
It really just seems like they did the presentation in an already 3D environment
I'd really like to see how this program actually performs.
The secret to this is that the software uses publicly available 3D models of objects to inform the editing software how to complete the geometry and the parts of the object not on show.