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That virtual reality company Oculus VR was acquired was no great shock - industry watchers had been predicting a deal for some time.
But the fact it was Facebook doing the buying came almost out of nowhere.
News of the $2bn acquisition immediately trended on Twitter - provoking a mixture of surprise and, in a lot of cases, anger.
reply to post by DeadSeraph
I don't think that is allowed in Kickstarter rules. You are not an investor who can get a return on an investment. You are not buying into a company. You are agreeing to fund a project for a certain reward (or no reward depending).
That said, it's too bad for the Oculus because I think this will kill interest from a lot of people.
Reddit users responded to the acquisition by expressing fears that Facebook CEO Mark Zuckerberg’s control of Oculus could ruin the company’s progress.
Such concerns were met with suspicious rebuttals from several different accounts which used identical language and appeared to rely on canned answers.
A post which read, “Mark isn’t building a giant, single Facebook company. He is a building a giant network of separate companies that leverage the Facebook social network,” was posted by two completely different users in two different sections of Reddit.
Another post which read, “Mark has made it clear that he doesn’t just come in and # # up. He bought them, but they aren’t disbanding. He’s not taking over every last little detail. This can only help Oculus,” was also posted by two different accounts in two different sections.
reply to post by Bassago
The problem is that Sony will probably use their VR set as a marketing ploy for playstation and other Sony products. I doubt they will make it available to PC users and developers (although they would be smart to do so now that the rift has been bought up by face*!).
I never understood the crowd sourcing thing ... is the premise that you should be happy the project was completed, and you receive pretty much nothing else for your investment?